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Version 0.40.2-PB - Bug Fixes and Improvements

  • Added a “Redeem All” button on the Campaign page.
  • Ascension points are distributed every 6 hours for members (was every 8 hours).
  • Ascension points are distributed every 10 hours for non-members (was every 12 hours).
  • On the Profile page, character effects are grouped. Tap a group to see details.
  • Fixed a bug that disabled the Power Hunt button until you restarted the hunt.
  • The Market button is now hidden on the Profile page for market-locked characters.
  • Fixed a bug that showed the Cancel Battle button when you viewed another character’s pet inventory.
  • Fixed Ascension perks not refreshing the UI after activating a perk that boosts a skill’s efficiency.
  • Fixed a bug where Web App purchases did not trigger an in-game notification.
  • Typo fixes.

Version 0.40.1-PB - Effect Clarification

We’re currently updating/fixing the underlying effect system, a change that’s been long overdue. This is also part of our preparation for the upcoming season-long rewards that players can earn by winning a Conquest Zone (we will make a separate patch note when this change is ready).

The old effect system was overly complicated and didn’t work as expected. For example, the “Skill” bonus was only meant to apply to primary skills (the ones shown in the sidebar/skills menu). However, it also unintentionally affected some (not all) secondary skills like Bartering. This caused confusion, as players expected the Skill EXP bonus to apply to all skills, which it did not.

Over the next 48 hours, as the update spreads across the server, you might notice some small changes to how effects work. Most importantly, we’re updating the naming system to be more clear and consistent. This change will also fix several bugs related to skill classification. For instance, some non-primary skills that were incorrectly affected by the “Skill” effect will now be excluded, as only Primary Skills will be eligible for these effects.

Once the changes are fully live and stable, we’ll review everything again and make any additional changes if needed.


Version 0.40.0-PB - Balancing Adjustments

Guild Components

  • After reviewing several weeks of guild hall data, we're now confident in making significant reductions to the component costs.
  • All guild components, slot upgrades, and the foundation cost have been reduced by around 50%.
  • We hope this change brings greater stability going forward, so no major adjustments to the requirements are planned in the near future. UPDATE: There was a problem during the migration and a few lower-level components were refunded more than needed. Instead of rolling back the changes, it's on us. Enjoy the additional refund.

Guild Assaults

  • Reduced assault waves to 3 hours.
  • Reduced wave cost to 4 marks.
  • This is an overall reduction as a 6 hour assault (across 2 waves instead of 1) costs 8 marks instead of 10 marks.
  • Battles taking place during an assault can no longer exceed the remaining duration of the assault. For example, if a battle begins 10 minutes before the assault ends, the battle can only last for a maximum of 10 minutes.
  • Due to the above change, a checkbox has been added allowing you to opt out of guild assaults if they interfere with your battle durations.

Power Hunting

  • The power hunting cooldown now begins when the power hunt ends, instead of when the entire hunt finishes. This means you can now use power hunting multiple times within a single hunt session.

Alchemy Recipe Changes

The maximum usage limit for mythic alchemy recipes has been increased from 10 to 30. This only applies to recipes consumed after this update; previously consumed recipes will remain unchanged in your alchemy list.

More Changes

  • Fixed bug when trying to navigate to a character profile when receiving a guidance scroll.
  • Added market link to the profile page.
  • Fixed typos.

Version 0.39.1-PB - Guild Hall Component Reduction

  • Fixed sorting issues on the guild conquest page.
  • Fixed a bug that caused an error when trying to inspect select guilds on the conquest page.
  • Fixed conquest leaderboard on narrow devices.
  • Added visual indicator for banished guilds.
  • The conquest leaderboards now shows the top 50 players, instead of the top 40.
  • Hidden "Banish Guild" button on the settings page when the guild is already banished.
  • Increased repair time for components from 60 days to 80 days.

Guild Hall Component Mark Changes

  • Reduced "Foundation" from 25 marks to 10marks.
  • Reduced "Paid Slot" from 20 marks to 10 marks.
  • Reduced "Unity Seal" from 15 marks to 10 marks.
  • Reduced "Mission Table" from 20 marks to 10 marks.
  • Reduced "Raid Planner" from 20 marks to 10 marks.
  • Reduced "Conquest Banner" from 35 marks to 10 marks.
  • Reduced "Teleportation Beacon" from 20 marks to 10 marks.
  • Reduced "Energizing Pool" from 30 marks to 15 marks.

All guilds with the above components have been refunded the difference.

Repair Cost Clarification

Guilds are still a work in progress and not yet where we want them to be. Improving them will take time, as we make small changes and adjustments based on the data we gather and as our overall approach becomes more refined. We're also balancing this with ongoing improvements to other parts of the game (for instance, we are now working on improving the dungeon mechanic which can be seen on our public road map).

In update v0.38.2, we said that if guild requirements change, any difference would be refunded. However, this does not include repair costs - which are determined by the base costs. The main reason is that we don’t keep detailed records of every repair, and it would take too much time to calculate fair refunds for each case.


Version 0.39.0-PB - Conquest Tracker and Game Improvements

Conquest Tracker

  • Assaults and conquests now track all member contributions.
  • Member contributions can be seen on the "Conquest" page.
  • Added a leaderboard for each zone that displays the top characters across all participating guilds.
  • Contributions are only tracked from this point onwards.

More

  • You can now see active assaults on the Conquest page.
  • Reduced the "Contested" threshold from 25% to 10%. This is a visual indicator only to show that the top guilds are close. It does not affect the winner.
  • Fixed hunting efficiency bug on the community goal.
  • The game now tracks distance travelled using the map. This metric is visible on your profile.
  • Starting the Meditation skill now automatically processes the current action, aligning it with how other actions work.
  • Added a refresh button to the Meditation skill.
  • Fixed a bug that prevented a pet battle notification from being sent when the pet returned with no loot.
  • Increased token conversion ratio at the shrine from 150 gold to 200 gold per token.
  • Updated Pets page (GitHub wiki contribution by @Rahuken).
  • Improved Campaign + Skills wiki page (GitHub wiki contribution by @shurablack).
  • Improved "Leaderboards" wiki page (GitHub contribution by @adartes-dev).
  • You can no longer withdraw items from the bank while travelling.
  • Added the number of power hunted enemies to notifications.
  • Added a new metric to track stockpile contributions.
  • Fixed a bug that caused the "Feed All" button to affect pets currently in battle.
  • Fixed a bug that sometimes caused unhatched eggs to be marked as "Hungry".
  • General performance improvements across the game.
  • Fixed a persistent bug that caused the page to snap to the top when opening inner pop-ups, especially noticeable in the market.
  • Improved the Leaderboards UI to make your character's position more visible.

Version 0.38.7-PB - Conquest Bonuses

Guild Conquest Bonuses We’re still working on the seasonal location buffs feature, but due to some technical issues, we can’t add it just yet.

Our goal is to have it ready before Season 4 begins. If that happens, the winners of each zone from Season 3 will enjoy the full benefit of buffs throughout Season 4.

However, if the feature isn’t ready in time for the start of Season 3, we’ll release it during the season. In that case, the Season 2 winners will start getting the buffs from the moment the update goes live, and those buffs will last until the end of Season 3.

In short:

  • We can’t add the buffs feature right away due to technical limitations.
  • We hope to have it ready by the start of Season 3.
  • If it's delayed, buffs will still be granted mid-season and stay active until Season 3 ends.

We are aware that there are some that would like to know the rewards for winning a zone, before investing resources in the conquest mechanic.

Following on our balancing philosophy, which we have discussed, in detail, many times, we are following this exact same process with the buffs. Simply put, the buffs will likely, at the start, be low. And then, as time goes on, we will make adjustments to ensure that they're both rewarding and balanced. We’ve chosen a cautious approach to avoid causing long-term balance issues. The downside is that the buffs might feel a bit underwhelming at first.

With that in mind, these are the minimum buff values that a guild will receive for controlling a location. These buffs are meant to be supplemental only - they’re not game-changing. Their value is in the fact that they last for an entire season (2 months).

+5% Primary Skill EXP +3% Primary Skill Efficiency +2% Dungeon Magic Find +2% World Boss Magic Find +4% Dungeon EXP +5% World Boss EXP +5% Hunting EXP

There are a few things to keep in mind with this:

  • These are not the final values - they are just the starting point. There’s a small chance these numbers may be slightly adjusted before release, but it's not expected to be anything substantial. You can use these numbers to get a good idea on what to expect when the update goes live and to help temper your expectations.
  • After the update is released, we’ll monitor how things play out in the game and make adjustments based on real data, not just theory. This approach helps us balance the feature more effectively based on how players actually interact with it.
  • We’re open to adding more rewards for winning guilds beyond just buffs. This system isn’t meant to be the final or only form of conquest rewards - it’s just the beginning. Consider this its teething period.
  • Hunting efficiency and combat EXP aren’t included to avoid creating a loop where winning guilds just keep getting stronger in their own zone, making future assaults one-sided.

More Changes

  • Leaving a guild during an assault will end your current battle.
  • Added information box for the campaign page to help explain how the seasonal campaigns work.
  • Travel activity is now tracked.
  • Change idle timers to hh:mm:ss for easier reading.
  • Fixed "Bio contains inappropriate content" when submitting completely normal bio's.
  • Fixed [object Object] when hovering over characters in the "Characters Nearby" list.

Version 0.38.6-PB - Guild Component Reductions

This update aims to introduce various much needed adjustments across the game.

#### Guild Hall Components As we mentioned in our last update, we have slightly shifted our approach on guild all components. As the repair time has been shortened from 90 days to 60 days, this means you will need more materials over time to keep them maintained. This change will reduce the cost of the components, making them cheaper to build.

All guilds will have the difference refunded in the stockpile.

Unity Seal

  • Oak Logs reduced from 25,000 to 15,000
  • Birch Logs reduced from 25,000 to 15,000
  • Mahogany Logs reduced from 25,000 to 15,000
  • Copper Bars reduced from 25,000 to 15,000
  • Removed Chromite Bars

Mission Table

  • Oak Logs reduced from 25,000 to 15,000
  • Birch Logs reduced from 25,000 to 15,000
  • Banyan Logs reduced from 25,000 to 15,000
  • Willow Logs reduced from 25,000 to 20,000
  • Mahogany Logs reduced from 25,000 to 15,000
  • Removed Iron Bars
  • Lead Bars reduced from 25,000 to 15,000
  • Steel Bars reduced from 30,000 to 15,000

Raid Planner

  • Maple Logs reduced from 50,000 to 20,000
  • Mystical Logs reduced from 30,000 to 25,000
  • Iron Bars reduced from 50,000 to 25,000
  • Chromite Bars reduced from 50,000 to 20,000

Conquest Banner

  • Yew Logs reduced from 50,000 to 20,000
  • Removed Spruce Logs
  • Maple Logs reduced from 40,000 to 15,000
  • Mystical Logs reduced from 30,000 to 25,000
  • Uranium Bar reduced from 35,000 to 20,000
  • Mystic Bar reduced from 25,000 to 15,000

Teleportation Beacon

  • Yew Logs reduced from 50,000 to 30,000
  • Banyan Logs reduced from 50,000 to 30,000
  • Tin Bar reduced from 50,000 to 40,000
  • Lead Bar reduced from 50,000 to 30,000
  • Chromite Bar reduced from 30,000 to 20,000
  • Mystic Bar reduced from 30,000 to 20,000

Energizing Pool

  • Spruce Log reduced from 75,000 to 50,000
  • Maple Log reduced from 75,000 to 50,000
  • Mystical Log reduced from 50,000 to 30,000
  • Iron Bar reduced from 50,000 to 30,000
  • Mercury Bar reduced from 40,000 to 30,000
  • Reduced magic find from 15% to 12%
  • Similar to the Guidance Scroll, the Energizing Pool's effects will now scale based on your Guild Mastery level using an exponential curve. This matches how the EXP system is already designed.
    For example:
    Level 40 gives 1% extra skill EXP
    Level 70 gives 4%
    Level 90 gives 10%
    Level 97 gives 13%
    Level 100 gives 15%

Guild Mastery EXP is also exponential, meaning it takes much more effort to level up at higher levels. Right now, level 92 is considered the “halfway point” in terms of total EXP needed to reach level 100. But before this change, players at that level were already receiving nearly the maximum bonus (14%), which didn’t feel right.

Foundation

  • Oak Logs reduced from 50,000 to 25,000
  • Removed Spruce Logs
  • Copper Bars reduced from 20,000 to 10,000
  • Mercury Bars reduced from 12,000 to 10,000
  • Uranium Bars reduced from 18,000 to 5,000
  • Mystic Bars reduced from 10,000 to 5,000

Slot

  • Mahogany Log reduced from 50,000 to 30,000
  • Mystical Log reduced from 50,000 to 40,000
  • Chromite Bar reduced from 65,000 to 40,000
  • Mystic Bar reduced from 40,000 to 30,000

More Changes

  • Guidance scroll magic find reduced to 10%
  • Added "Smelter" class.
  • Replaced the second Shield Upgrade Stone with a Chestplate Upgrade Stone in the Daily Reward.
  • Reduced "Essence of Shadow" guild challenge requirement to 50 from 90.
  • Fixed point exchange being hidden on the campaign page when the campaign is complete.
  • The minimum amount of guild EXP you can earn from an enemy during an assault is now based directly on that enemy’s EXP value. This means guild EXP cannot drop below this base amount, even if you are affected by negative class effects, such as the Forsaken class’s -50% EXP penalty.

For example, if you defeat an enemy that gives 50 EXP, the Forsaken class will now earn 2 guild EXP (5% of 50 is 2.5, rounded down to 2).

Before this update, the same calculation would first give 2 EXP (from 5% of 50), then reduce it by 50%, resulting in 1.25, which would be rounded down to 1. Simply put, this change makes sure your guild EXP won't drop below the enemy’s base EXP, even with negative effects.


Version 0.38.5-PB - Guild Hall Adjustments

We’re making further reductions to the guild hall component requirements.

Any guild that has already purchased the upgrade will be refunded the difference directly to their stockpile.

Slots

  • Mahogany Logs reduced from 75,000 to 50,000
  • Mystical Logs reduced from 75,000 to 50,000
  • Chromite Bars reduced from 75,000 to 65,000
  • Mystic Bars reduced from 50,000 to 40,000

Teleportation Beacon

  • Chromite Bars from 50,000 to 30,000
  • Mystic Bars from 40,000 to 30,000

Energizing Pool

  • Mystic Logs from 75,000 to 50,000
  • Iron Bars from 75,000 to 50,000
  • Mercury Bars from 60,000 to 40,000

Repair Time

We've reduced the component decay time from 90 days to 60 days

We’re slightly adjusting our approach by gradually lowering the requirements until we find the sweet spot. However, components will need more maintenance from the guild over time. (This is why we are also reducing the requirements and repair times.) Slots will not affected by this approach, as they do not require any repairs.

As always, we will keep a close eye on things and make adjustments carefully and thoughtfully to maintain good balance.