IdleMMO Wiki
Back

Version 0.45.0-PB - Merchants

  • We’ve renamed the “Vendor” to “Merchants” and updated its design. Previously, the vendor page was a single place where you could buy premium items, such as skins and inventory slots. With the introduction of shards, the shop’s role expanded. Now, we’re planning further changes.
  • Shards will no longer be tied only to dungeons. Instead, they will become a broader currency that you can earn from other parts of the game (such as future campaigns or events). This gives players more ways to collect shards, not just through dungeon runs.
  • We’re also introducing past campaign rewards (like skins and pets) into the Celestial Exchange (Previously the shard shop). This is where you’ll be able to use shards to buy rewards from previous campaigns.
  • There are two important things to know:
    • Past rewards (skins and pets) will only appear 12 months after the original campaign.
    • For example, rewards from Yule Fest 2024 will become available when Yule Fest 2025 starts.
  • The best rewards will require a large number of shards - particularly for the pets. We want campaigns to always be the fastest and most efficient way to earn these rewards. The Celestial Exchange simply gives latecomers a second chance to get items they missed.
  • As the shop has grown beyond just premium tokens and dungeon shards (and now includes event rewards and other currencies) the name “Vendor” no longer made sense. We renamed it to “Merchants” to reflect its expansion.
  • The campaign items will appear in the Celestial Exchange later this week.
  • We're still in the process of improving the overall UI and UX to make the whole system easier to navigate. This will be continuously improved over the following week.

More changes

  • We've rephrased, and clarified our Code of Conduct due to the introduction of the new communication changes.
  • We've updated our Privacy Policy. This change includes our newest APM (application performance monitor) which is solely used to monitor the performance of IdleMMO to ensure that it remains fast and responsive.

Version 0.44.3-PB - World Boss Push Notifications

  • You’ll now receive push notifications when your travel ends or when you defeat a world boss.

Version 0.44.2-PB - New Badges

  • Added 16 new badges. To obtain the badge, you must to the appropriate action for it to be distributed. For instance, if you're already level 100 in strength, you must obtain strength EXP for it to be registered.

Version 0.44.1-PB - Bug Fixes and Tavern Changes

  • Reactions to tavern posts are now tied to your account, not individual characters. So if you have multiple characters, you can now only react to a post once. Reactions you made previously (when they were character-based) haven’t been carried over to your account. So you might notice that you can react again to posts you already reacted to before.
  • If you switch characters in one tab and then go back to another tab where your old character is still showing, the game will now automatically update to reflect your current character. This prevents a "bug" where you might accidentally start an action on the wrong character.
  • Improved messaging when you get the occasional "Unauthenticated" error after leaving the game open for a while.
  • Fixed bug when an error occurs and multiple error pop-ups appear at the exact same time. You may have noticed this happen when the game starts to update.
  • Added "Suggestion" tag to the Tavern. This is just a test run as we are still slightly unsure whether we want to keep suggestions confined to Discord or to completely open them up to the tavern. This all depends on the quality of the discussions involved.
  • Thumbs down can now only be applied to posts in the suggestions tag and trade tag.
  • UI fixes in conquest.
  • If you're not in a guild, you'll now see a notice on the guild page pointing you toward the tavern. It's a helpful way to discover guilds that are currently looking for new members.

Version 0.44.0-PB - Tavern and Conquest Rewards

Tavern

Introducing the tavern - a new way of communicating with other players of IdleMMO without having to leave the app. This reduces the reliance on our Discord server.

The tavern is currently in experimental mode, and may change or be removed at any time.

Features

  • You can mention other players, and they will get an in-game notification. This can be achieved by doing @username
  • You can subscribe to topics, meaning you will be notified one every reply.
  • If you have created a post, you can unsubscribe from your own topic if you don't want to receive a notification on every response.
  • You can tag items in the post and comments by wrapping the item name (case sensitive) in two square brackets. Like [[Coal Ore]].
  • You can react to all posts and comments.
  • Blocked players cannot reply or react to your posts or comments.
  • It costs 2,500 gold to create a post in the tavern. However, replying is free.
  • Posts remain active for 30 days. It will automatically be archived at 30 days of inactivity.
  • We currently have the following tags: General, Support, Trade, and Guild. We are open to more tags in the future.

Please ensure you follow our Code of Conduct when interacting in the tavern. We will slowly adjust the system, and the Code of Conduct as the system matures. Any violations will result in your account being muted which will forbid you from interacting with other users (including the mailbox and commenting on other profiles.)

Conquest Rewards

We're introducing two changes:

  • Buffs to the effects for the winners of the location.
  • Top 5 guilds of the locations will now receive regional effects instead of just the top guild. The higher your guilds position, the stronger your effects.

These are the new effects range (from position 5 to position 1):

  • +2% -> +10% Primary Skill EXP
  • +1% -> +3% Primary Skill Efficiency
  • +2% -> +10% Dungeon Magic Find
  • +2% -> +10% World Boss Magic Find
  • +2% -> +10% Dungeon EXP
  • +2% -> +10% World Boss EXP
  • +2% -> +10% Hunting EXP For instance, this means position 5 will get 2% Primary Skill EXP. Position 1 will get 10% Primary Skill EXP.

All currently applied guild conquest effects have been removed. If you have already applied the effects in the past, you must re-apply them.

Bug Fixes

  • Fixed with of the shrine button.
  • Fixed health when in a dungeon.

Version 0.43.3-PB - Adjustments

  • Significantly reduced combat EXP from dungeons. As explained in v0.43.0-PB, combat experience is only supposed to be secondary and supplemental. In a lot of cases, it became more efficient to perform dungeons than it is to battle, hence the need for reduction.
  • Adjusted dungeon potions due to unintentional crossover effects introduced in 0.43.2-PB.
  • Performance improvements.

Version 0.43.2-PB

  • Dungeon potions no longer affect primary stat EXP gain from stances. They now only boost combat and dungeoneering stats.
  • We're closely monitoring combat and primary stat EXP, as the introduction of stances has caused gains to exceed expectations. Balance adjustments may be introduced soon.

Version 0.43.1-PB - Bug Fixes

  • Resolved dungeon processing bug that prevented completion.
  • Fixed pet mastery shrine bonus not applying properly.
  • Added dungeoneering to leaderboards.
  • Fixed bug that prevented Dragon Soul Stones from being tradable.
  • Updated dungeon vendor items and pricing.
  • Added placeholder text for empty profile bios.
  • Centered profile comment avatars for better alignment.
  • Fixed server error when clearing profile bio.