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Version 0.49.1-PB - UI Scaling

You can now adjust the size of your interface from the settings page. This is especially handy if you're using a smaller screen - in the last update, some of your alt characters might’ve been cut off, making them hard to access quickly. With UI scaling, you can resize everything so it fits your screen perfectly.


Version 0.49.0-PB - Menu UI + Bug Fixes

  • We've overhauled the menu page on the mobile app to improve overall UX. If you're curious about the design decisions, we've listed them at the end of these patch notes.
  • Fixed a bug that prevented new players from receiving bonus gold when verifying their email using "Login with Google".
  • Fixed the "Close" button on the Feed All Pets pop-up.
  • Fixed an issue where the battle page wouldn't display correctly after teleporting.
  • Fixed a bug where items with a value of 0 couldn't be sold.
  • Fixed the campaign rewards page not updating correctly when exchanging items.
  • Fixed the missing Seraphina skin in the museum.
  • Fixed a bug where guild activity wasn't displayed correctly after viewing an individual member's activity.
  • Slightly reduced the frequency you may encounter the "too many requests" error.
  • Fixed bug that caused some guilds to generate more challenges than possible.

Here’s a quick, bite-sized explanation of why we made some changes to the UI - just in case you’re curious. If not, feel free to skip this part.

The quick action buttons (like the map and "nearby") were often missed by players. Even though they were front and center, they didn’t follow the natural flow of the app - a lot of people check the navigation list first before looking around. By moving these buttons into the main navigation, they should now feel more natural and easier to find, especially for new players. The down side is that this change may disrupt the existing flow, so it might take a few days to get used to.

Switching characters in the old menu felt clunky. It was in a separate pop-up that didn’t flow well with the rest of the page - and it was slow to load when doing it in quick succession. We’ve now placed your characters at the top of the screen, so switching is quicker, smoother, and feels like a more natural part of the experience.

The UI elements were just too big. They didn’t match the rest of the app and made it hard for us to add new feature - because the page would become too long and awkward to scroll. We’ve resized things to make room for more features in the future.

We hope these changes will:

  • Make the menu easier to use, especially for new players.
  • Make character switching faster and more seamless.
  • Better match the overall style of the game.
  • Give us space to add new features and mechanics down the line.

Version 0.48.1-PB - Performance Improvements

Performance improvements. You might notice the game feels faster now, especially if you live far from London (where our servers are based). For example, players in Indonesia are seeing pages load about 45% faster on average.


Version 0.48.0-PB - Moonlit Festival Campaign

  • Started the Moonlit Festival campaign.
  • You can now automatically buy materials when starting a skill. For example, bait will be bought for you when you begin fishing.
  • World bosses can now be seen directly from the battle tab on mobile, no need to go to the World Boss page. You can turn this on in your settings.
  • You can now view other players’ museums.
  • Sending mail is now cheaper for both free players and members. It now costs 0.014 gold per metre for free users, and 0.01 gold per metre for members.
  • Fixed an issue where the tutorial wouldn’t show up properly.
  • Fixed a bug that prevented people from editing their tavern posts.

Version 0.47.6-PB - Bug Fixes

  • Fixed push notification bug for new players when battling is the first skill used.
  • Slightly improved onboarding experience for new players.
  • Reversed the progress bar when battling so it resembles a health bar rather than a progress bar.
  • Increased minimum hunting rate from 20 minutes to 1 hour (at Hunting Mastery Lv. 1).

Version 0.47.5-PB - Bug Fixes

  • The upcoming "Moonlit Festival" campaign can now be previewed.
  • Added the new skins to the museum in preparation for the campaign.
  • You might notice that the new specials in the upcoming event are a tiny bit stronger than last time… that’s intentional. We're making small adjustments across events as we fine-tune the power level of specials. This approach lines up with our philosophy. We start on the lower side, then buff gradually until things feel right. Once we hit a power level we're happy with, we don’t plan to keep changing it. It's completely possible that this modest buff for specials is the final tweak, and the next event won’t bring any further changes (if we're happy with it). So don’t expect the specials to keep getting stronger every time - we’re not looking to raise the bar endlessly We’re just making sure we land in the sweet spot and stay in control.
  • Fixed an issue where certain pop-up windows would not close as expected.
  • Corrected the level requirement for accessing Millstone Mines.
  • Resolved a problem with the market filter on the app.
  • Fixed a bug causing guild activity tracking to function incorrectly.
  • Fixed incorrect requirements for "Silverthorn Bow"

Version 0.47.4-PB - Performance Improvements

  • We've made some behind-the-scenes changes to boost performance (especially on lower-end devices). The problem is that a few UI elements might've broken. The good news is they’re usually quick fixes once identified, and we’ve already tackled most of them. If you do come across anything weird or buggy, feel free to report it.
  • Fixed equipment when the tier is higher than allowed. You may notice upgrade refunds in your inventory if your character was affected.

Version 0.47.3-PB - Minor Hunting Changes

  • This is a larger behind-the-scenes update, so there aren't many visible changes.
  • Hunting EXP and efficiency have been added to the shrine.
  • Hunting decay now occurs every 4 hours instead of every 3 hours.