Yes, two updates in one day! However, this one is in the testing phase.
IMPORTANT: This feature is currently experimental and available only to characters with membership status and above Combat Level 80 for a limited time during testing due to the influence it has on the market.
Scaling enemies offers these benefits:
The difference between the enemy's original level and the character's level determines the loot boost amount - the greater the level gap, the larger the loot increase. Currently, the bonus magic find scales from +0% to +25%, depending on this distance. For example, a Level 100 character scaling a Level 1 enemy receives the full 25% magic find boost.
This scaling approach is designed to avoid major imbalances in loot frequency. For instance, if a Level 100 character scales a Level 99 enemy (increasing its level by just one), it would be unbalanced to grant the full 25% magic find boost, as loot drop rates were explicitly set to match each enemy’s quality and scarcity.
This feature will roll out over the next hour and will be exclusively available to members for a brief two-week period. During this time, we'll monitor its impact and make any necessary adjustments - or decide whether to continue with the feature at all.
You can read more about Magic Find and how it works (with examples) by going to our Wiki and pressing on "Effects".
Guilds can compete in seasons to earn a prestigious, permanent status for the respective season. Each season for 60 days, and a guild's placement is determined solely by the experience they gather during that time. At the end of each season, the top 10 guilds will earn rewards based on their final ranking. The rewards range from 100 marks to 5 marks depending on the position of the guild. A breakdown of the rewards can be seen in the wiki.
Rabbit
enemies to make them easier for new players to defeat.Bug Fixes
Character Metrics
Please note that some of these values were not tracked from the game's launch, so there may be discrepancies if you've been playing since release. Additionally, certain metrics, such as pet battles, have not been tracked until this update.
Weekly Experience Chart
Bug Fixes
These changes will improve the sense of progression at lower levels by making initial battles feel slower, allowing players to notice a tangible improvement as their stats increase and battles become quicker. By decreasing the battle duration cap, we've expanded the window where progression is felt.
Additionally, these changes indirectly boosts loot drops and experience gain per second, as enemies can now be defeated up to 20% faster (assuming that the character is strong enough to reach the cap).