Edit (28th November 2024): We accidentally deployed an change to the token cost for the shrine earlier than planned within this update. Instead of reverting it and reintroducing it later, we’ve decided to leave the change in place. As part of this update, the token-to-gold ratio when donating tokens to the guild has been adjusted to 150 gold.
We noticed that the guild raid cooldown felt a bit too restrictive, making it challenging for guilds to coordinate raids with their members. To address this, we’re tweaking the system to make it more flexible while still keeping the number of raids manageable. Instead of an immediate 6-hour cooldown, guilds will now have a limit of raids they can perform in a 24 hour period. This limit is set per-raid. Right now, the limit is set to 3 for all guild raids.
The level scaling previously failed to adjust enemy HP properly, meaning it was not true scaling. This bug fix will lead to a significant shift in how battles will play out after this update.
To address this change effectively, we are extending the testing period by another two weeks to gather feedback and make further adjustments.
One issue we have observed, and are actively reviewing, is that now, with enemies being significantly stronger after the battle rework, equipment improvements feel almost ineffective. The incremental boosts provided by each piece of equipment currently have little impact on the outcome of battles. Post battle rework, the balance has now shifted slightly too far in the opposite direction. Previously, equipment felt ineffective because enemies were too weak (and thus the equipment was too "strong" in a sense). Now, post-rework, equipment feels underpowered as enemies have become significantly stronger.
Because of this, we’re taking a closer look at the stats provided by equipment.
We've observed that the new interactive hunting mechanic, even though it's completely optional, can make you feel like you have to use it or risk missing out on experience points.
We get how that can create unnecessary pressure. While we can't entirely eliminate this issue without removing the feature altogether, our goal with this change is to keep the hunting interaction optional and help ease the feeling that you need to constantly watch the hunting page for enemies to appear.
The following changes have been made:
The "Power Hunting" mechanic is still in testing, and we greatly appreciate all the feedback you share on our Discord.
We’re testing out a new optional interactive twist to the hunting mechanic. Now, enemies will pop up at the bottom of your screen, you can tap on them to add them to your enemy list. As a bonus, you’ll be given some extra EXP based on your hunting mastery level.
The enemies will only appear on the battle screen while you are hunting.
This feature is entirely optional - you don’t need to use it to hunt and you can even disable it in your character settings. Our goal here is to experiment with a touch of optional interactivity during some actions.
During this testing phase, the feature is open to everyone - no restrictions at all! Feel free to give us feedback on our Discord.
We have reduced the token-to-gold conversion rate to 200 gold per token. Upon release, we quickly realized that the rate was significantly over-tuned. Tokens were introduced as a supplemental way to contribute to the shrine, but it quickly became apparent that reaching the tiers solely through tokens was far too easy.
The shrine is meant to be a community-driven goal, encouraging everyone to work together. It’s not intended for any single person to fund it daily. However, the current conversion rate made it far too easy for one individual to heavily influence the shrine, which goes against the spirit of what we aimed to achieve.
We understand that this change is challenging to balance properly because there are so many factors at play:
We’ll keep a close eye on the shrine situation. If the third tier continues to be too easy to achieve for an extended period, we may need to make further adjustments. The third tier is meant to be a challenging milestone, and having it reached every day takes away the “special” significance it’s supposed to have.
That said, we are certainly mindful that the current circumstances might result in an inflated and abnormal number of tiers being reached. We’ll continue to monitor the situation and make further adjustments if necessary. If we find that the new rate is too low or still too high, we’ll increase it accordingly.
The number of pets you can send on battles at the same time now scales with your Pet Mastery level. Instead of having a fixed number of 5 battles, it now scales from 2 to 10. This means that, if your pet mastery is at level 100, then it will mean you can send 10 pets to battle simultaneously.
We have lowered the combat EXP boost obtained from the shrine. We recognize that the combat EXP boost from the shrine was slightly over-tuned. This issue is particularly noticeable when fighting high level battles, such as the highest-level dungeon, where the EXP gain becomes disproportionately high. The situation is further made worse when combined with potions that enhance battle EXP.
To address this, we considered two options:
We chose the second option, as we believe it better serves the community as a whole. We will continue to monitor this adjustment and make further refinements as needed.
Also, please note that the new shrine requirements introduced in v0.28.0-PB have not taken effect yet as the shrine was reset before the update was deployed. The shrine will correct itself at the next reset. This update has not changed the new requirements.
TLDR; Shrine adjustments (less gold per tokens, and reduction combat EXP boost), pet battle scaling (can now battle up to 10 pets simultaneously), leaderboards for shrine token contributions, and bug fixes.
We have made changes to the shrine system to address concerns about its activation timing. We recognize that the previous setup was unfair to players in certain time zones, making it difficult for them to benefit from the shrine's boosts.
Because of this, we are making the following changes:
These changes not only introduce additional benefits to the shrine, such as combat experience, but also make it more accessible to players in time zones that typically miss out on activating the shrine.
Edit: The shrine requirements have not been adjusted yet as the shrine was reset before the update was deployed. The shrine will correct itself tomorrow (22nd November 2024) with the new requirements.