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Version 0.2.1-CB

  • Fixed the battle formula. Enemies should no longer be so easy to defeat. We will adjust the enemies stats over the coming hours/days to work with this new formula. Players may find, before we do make these changes, that the enemies might be slightly too strong.
  • Fixed world boss error when attempting to join too early.
  • Fixed pet hunger decrease over time.
  • Fixed "next item" displayed on the dungeon action block.
  • Fixed level when hovering over a pet.
  • Fixed token distribution on first membership subscription.
  • Fixed forge EXP distribution on the UI.
  • Loot with rates lower than 1% will be displayed as <1%.
  • Fixed pet active state when the player has multiple pets of the same type in your pet inventory.
  • Fixed enemy task tracking.
  • Fixed active players count on the skill page.
  • Fixed movement speed with enemies.
  • Fixed level hover on the leaderboards.
  • Renamed "Total Experience" to "Combat Experience" on the leaderboards.
  • Fixed next button on the registration page.
  • Fixed issues when trying to obtain items with a full inventory.
  • Fixed World Boss rounding issue.
  • Fixed issue that caused the player to be unable to select a new skill once an existing skill has ran its course.
  • Added the ability to hover over someones status to see their last activity.
  • Fixed error for accounts with corrupted data.
  • Removed "void" EXP bug for the forsaken class.
  • Small UI changes on the profile page.

Please note that this update will have removed all existing enemy battle tasks.


Version 0.2.0-CB

  • When you have finished hunting an enemy, the battle will now automatically initiate.
  • You no longer have to watch the battle play out on the screen.
  • You will automatically get the rewards from the battle at the end without having to press a “finish battle” button.
  • You can now heal mid-battle.
  • You can now send your pets on battles. The hunting time depends on how fast your pet is.
  • Added health, happiness, and hunger stat to pets.
  • You’re now able to feed your pets food to increase its health/hunger.
  • Your pets happiness and hunger will slowly diminish over time.
  • You can tap on your pet to increase its happiness.
  • You can now equip a pet.
  • You can now rename your pet.
  • You can now view what pet is inside of an egg on the item inspection page.
  • Equipping a pet means it now joins you in your battles (take note of your stats - they will increase when a pet has been equipped)
  • Equipping a pet now means your movement speed will increase thus you can travel to different places faster and hunt faster.
  • While your pet is battling, you won’t know the outcome until the pet has returned. However, you can call back your pet at any time.
  • You are unable to send an equipped pet to battle.
  • Your equipped pet will be displayed on your profile page.
  • You can now view another characters current status and see what they are doing.
  • Changed the “last activity” status indicator to “Online”, “Idling”, and “Offline” instead of “X minutes ago”.
  • You can appear offline.
  • You can hide your current active skill on your profile.
  • You can make your tokens public on your profile page.
  • You can enable/disable membership boosts.
  • Added a pop-up for using an item and depositing items to the bank.
  • Added global search bar.
  • You can search throughout the whole game.
  • Added enemy quick-view that is accessible via the search. This will display its loot, EXP, hunt length, and its location.
  • Added qualities to enemies. Each quality of an enemy increases the EXP you can acquire and increases the chance of obtaining better loot.
  • New enemies will appear every 5 minutes.
  • You can hover your cursor over the quality on the enemy drops to see the chance percentage.
  • Added health to the profile page.
  • Added the ability to cancel active battles.
  • Improved registration flows.
  • Fixed the initial email bug that caused the first email not to send.
  • Improved the friends page.
  • Fixed the pet count.
  • Removed the “Empty pet inventory” page and replaced it with empty slots.
  • Fixed character dropdown state on click.
  • Renamed “Character Level” to “Combat Level”
  • Fixed issues with some vendor and skin items.
  • Fixed some incorrect item skins.
  • Fixed tier modifications for equipments.
  • Fixed the ability to equip two chest items.
  • Fixed bug that disabled you from equipping an item over an existing item.
  • Added “is equipable” check to the item inspection page that displays if your class can equip an item or not.
  • Fixed clicking on enemies when you are already in an active battle.
  • Added “Pending Orders” to the market.
  • Added stats and inspection link to the market listings.
  • Fixed stuck world boss battles.
  • Added tier market to the inventory slots.
  • Improved character selector.
  • Added the ability to increase your character slots via the vendor.
  • Added the ability to increase your pet, inventory, and bank slots via the vendor using either tokens or gold.
  • Fixed incorrect status when battling.
  • Fixed incorrect HP issue when battling.
  • Improved mobile view for some pages.
  • Increased idle time for free players to 80 minutes.
  • Fixed error when attempting to attack a higher level enemy.
  • Changed health bar from gold to red.
  • Fixed stats for some items (such as Copper Sword)
  • Fixed battles that go on indefinitely. If a battle takes more than 100 rounds, then it will no longer process and ask you to get stronger before attempting to battle the enemy.
  • Moved the “Remove Friend” button to the profile page.
  • Minimum character name length has been increased from 3 to 4.
  • Hidden “List on Market” button on the item inspection page if you don’t have the item.
  • Fixed “Too many redirects” error when attempting to create a new character.

Known Bugs and Upcoming Changes

  • The update log references changes to item stats/images/etc. Some of these changes may not be updated on the server (such as food, etc) due to taking too much time to migrate everything over without losing any existing data. We don't expect these to be updated (excluding a few exceptions) until we completely reset the beta. (so basically the coal image will remain incorrect throughout the beta lol)
  • Mobile view is still (almost) unusable. We are aware of this.
  • There is an issue with the enemy movement speeds and equipping a pet can substantially increase the time.
  • Some enemies may be slightly too powerful when attacking anything other than a standard enemy.
  • EXP requirement for the battle-pass levels have not yet been adjusted.
  • More dungeons to appear for lower levels eventually.

Version 0.1.1-CB

  • Default inventory slots cap for free accounts increased to 35 from 28.
  • Default bank slots cap for free accounts increased to 35 from 28.
  • Default inventory slots cap for membership accounts decreased from 49 to 42. (Members now only get +7 additional slots instead of an additional +21)
  • Free alt accounts limit has been increased to 2 from 1.
  • Membership alt accounts limit has been decreased from 3 to 2 (alt accounts are no longer a member-only benefit).
  • Idle time has been increased for free accounts to 60 minutes.
  • Idle time has been increased for membership accounts to 120 minutes.
  • Added gold leaderboards.
  • Fixed experience value on leaderboards.
  • Fixed missing avatar on map.
  • Fixed incorrect HP refill on level up.
  • Fixed incorrect craftable amount listed on forge and skill items with requirements.

Planned to come (Phase 3 + Beyond):

  • Additional bank/inventory/pet slots will be purchasable with gold.
  • An additional alt account can be unlocked by reaching level 60 in at least one character.
  • Able to purchase 2 additional alt accounts with tokens (5 in total)
  • Complete battle rework. We aren’t satisfied with how cumbersome the battle mechanic is. This will be changed so the whole process is more seamless and requires less action on your behalf (but remains slightly more “active” than other mechanics). We aim to make it so that when once you hunt an enemy, it will automatically initiate the battle with you having to manually start the battle yourself. The battle will also happen in the background so you don’t have to watch it play out.

This is not an exhaustive list

Again, please note that the above changes are not final. We are constantly changing and testing things to make them as fair and balanced as possible.