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Version 0.4.5-CB

  • Increased the minimum enemy spawn count to 4 (from 3).
  • Increased the maximum enemy spawn count to 11 (from 10).
  • Fixed felling axe giving boosts to mining.
  • The minimum amount of characters in the search has been reduced to 3 (from 4).
  • Fixed styling for health in the market.
  • Fixed issue when trying to send a a request to the server and the URL has changed.
  • Fixed issue that caused the characters HP to not update when levelling up until after the page has been refreshed.
  • Fixed incorrect "Essence Crystal" image.
  • Fixed incorrect item tool images in the market filter.
  • Event skills now only display on the character page when the character is in a campaign location.
  • Added a quick tip block to the battle page to notify the user that the battles can be chained. This tip will automatically hide once the character has reached level 4.
  • Fixed issue when battles remained stuck behind-the-scenes but the UI showed no active battles.
  • Fixed issue when trying to upgrade two items successively.
  • Fixed item requirements when attempting to equip an item.
  • Removed empty inventory block.
  • Added description to the hunting mastery level.

Version 0.4.4-CB

  • New characters get 50 gold and 10 tokens to start off with.

Version 0.4.3-CB

  • Fixed inventory issue that caused the incorrect item to be equipped immediately after upgrading an item.
  • Disabled the ability to equip items mid-battle.
  • Removed false links from the helper icons.
  • Fixed dungeon EXP for Frostbite Sprite.
  • The entered quantity on a skill item now gets reset when switching between items.
  • Fixed enemy hunting page.
  • The skill progress stats now get updated upon cancellation or completion of a skill.
  • Fixed percentage issue on the level bar when a level is higher equal to 100 (the maximum value).
  • Fixed incorrect armour protection value.
  • Fixed un-scrollable page when releasing a pet.

Version 0.4.2-CB

  • Fix bug causing the enemies to freeze after queuing them up in quick succession.
  • Fixed distance calculation between locations.
  • Cancelling a skill re-updates the requirements without needing to refresh.
  • Removed "ring upgrade stones" from upgrade stone chests.
  • Fixed bug that caused an infinite loop during battles when the internet connection drops.
  • Removed hunting time for pets.
  • Added enemy status to the pet battles pop-up.
  • Pets cannot attack the same enemy as the character.
  • Fixed UI EXP distribution when defeating an enemy.
  • The "use" button in the inventory will automatically disable itself after being pressed.
  • Bartering EXP toast notification now displays the correct amount of EXP gained.
  • Fixed pet inventory bug that caused the clients machine to ping the server every second during an active battle.
  • Fixed hunting within a location that has no enemies.
  • Fixed market listings update when purchasing an item.
  • Fixed world boss timer.
  • Fixed recipes for newly added items (tools).
  • Removed "Error:" prefix on all errors.
  • Added a small, fixed, delay to the start and end of every battles to give the UI a chance to breathe.
  • Fixed negative progress percentages on the action block.

Version 0.4.1-CB

  • Fixed world boss issues causing the game to not respond.
  • Fixed world boss frozen timer bug.
  • Fixed enemy hunting.

Version 0.4.0-CB

Battle Changes

  • Characters no longer need to hunt enemies 1 by 1. Instead they initiate a a single hunt which will find X amount of enemies. Each enemies can then be attacked successively without the need of hunting them individually.
  • The length of the initial hunt is entirely dependent on the characters movement speed.
  • Added "Hunting Mastery" skill.
  • The hunting mastery skill is a skill that can level up when hunting enemies.
  • The amount of enemies that are found when hunting are directly dependent on the hunting mastery skill. Higher hunting mastery skill = more enemies that appear without the need to re-hunt them.
  • A hunt can be re-initiated without the need of battling all found enemies.
  • Characters can queue up to 3 enemies.
  • Enemies no longer drop their remains.*
  • Removed enemy qualities. We feel like the benefits of defeating a harder enemy was not worth the additional words.
  • The listed loot for all battle entities (world bosses, enemies + dungeons) now includes the encounter chance rather than the quality.
  • For pet battles, the mechanic remains the same (for now).
  • Enemies have all been re-balanced and they now incorporate level scaling. It should now be much more difficult to defeat an enemy of a higher level unless you are well equipped.

Alchemy Changes

  • All potions that directly affect skill have been renamed to "essence crystals".
  • Essence crystals no longer have their effects expired by a timer. Instead, they are expired after the number of "uses" has reached 0. For example, if there is a essence crystal that increases your woodcutting experience by 10% for 1 use, it means that as soon as you start woodcutting, the effect will be applied to your current woodcutting action but wont apply to any subsequent woodcutting actions.
  • Added the "maximum uses" of an acquired recipe on the skill item page before the item is removed from your item list.
  • Potions require vials.

More

  • Added "Bartering" skill.
  • Bartering increases the amount of gold a character obtains when selling to the vendor.
  • Characters can level up the bartering skill by selling items to the vendor.
  • All animal meat has been removed from cooking. Only fish remain.
  • Adjusted the level curve to incorporate a mixed linear and exponential model. Therefore the lower levels will be slightly more difficult to level up but the higher levels will remain relatively the same (in terms of the total EXP requirement).
  • Added effects to the item inspection page.
  • Switched the colours of refined and premium qualities.
  • Removed "market listing" task due to it being too easily abused.
  • Added search bar to mobile.
  • Added item effects to the alchemy page without the need of inspecting the item.
  • All enemies and items from skills (including item values) have been rebalanced.*
  • Some skills now require special items. For example, woodcutting requires a felling axe.

Bug Fixes

  • Fixed season campaign tasks when campaign isn't active.
  • Fixed global search for items.
  • Fixed health not updating when the tab isn't active.
  • Fixed forge icon.
  • Fixed large text when travelling.
  • Added small timeout when refreshing an action.
  • Fixed issue that caused the current action timers to not correctly clear.
  • Fixed a bug that caused pending market orders and listings to not process correctly.
  • Huge performance improvements.
  • Fixed "refer a friend" code.
  • To avoid confusion, all primary stats influence a secondary stat. As a result of this, we are introducing two more secondary stats: agility (influenced by speed) and accuracy (influenced by dexterity).
  • The growth rate of the secondary stat according to the primary stat has been decreased from 4 to 2.4. This means that for every level of a primary stat, the related secondary stat will increase by 2.4.
  • These changes don't apply to the closed beta. We have only noted them because they are a part of the final version of the game.

Version 0.3.10-CB

  • Fixed main menu dropdown.

Version 0.3.9-CB

  • Stability improvements.