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Version 0.7.4-PB

  • Resolved an issue with stat crystal essences where they were not being consumed as intended.
  • Added "Effects" wiki page.
  • Fixed issue where some skills could go beyond the 120 minute limit.
  • Added empty state UI to purchase orders.
  • Fixed issue that incorrectly calculated the total EXP gained when performing a skill.

Version 0.7.3-PB

  • Fixed server error when attempting to teleport to another location.
  • Reduced the gold required for teleportation. This adjustment will significantly lower teleportation expenses for lower level players. While higher level players will also benefit from a noticeable reduction, the impact will be less pronounced due to the scaling system.

Version 0.7.2-PB

  • Updated toast notification design.
  • Search now displays a characters total level instead of their combat level.
  • Increased enemies strength and protection.
  • Hidden "Chest" and "Skin" from market filter.
  • Updated current active action block UI.
  • Vendor items now cannot be listed on the market.
  • Removed "Max" button on the purchase order creation pop-up.
  • Fixed duplicated loot in some dungeons.
  • Fixed bug that caused chained battles to get stuck when a characters health reaches 0.
  • Fixed mobile UI for mobile.
  • Fixed images for some items that had duplicate skins.
  • Fixed bug that allowed some characters to chain up to 6 enemies.
  • Fixed "Release Pet" button on mobile.
  • Fixed stat essence crystals.
  • Fixed bug that forced the user to refresh the page to re-start an action.
  • Fixed bug that allowed some users to create a character with an existing name.
  • Fixed tooltip for pet on mobile.

Version 0.7.1-PB

  • Reduced the cost of teleportation, which had risen substantially in the previous update due to increased distances between locations.
  • Renamed "Hunt All" to "Hunt Max".

Version 0.7.0-PB

During the holiday period, our team has carefully observed the game and identified several areas that require adjustments to achieve better balance. We've pinpointed elements that are currently underpowered and others that are excessively strong.

Please note, this update will be gradually rolled out over the coming hours, meaning you might not observe these changes immediately.

Travel Times and Pet Movement Speed Reduction

We've implemented significant alterations to the travel system, recognising that the current setup rendered travel largely obsolete. This undermined our intention to introduce adventures, along with extra rewards, during travel. Our goal was for pets' movement speed to enhance, rather than overshadow, a character's journey between locations. Under the old system, for instance, one could traverse from one end of the map to the other in under eight minutes using a pet, which was excessively efficient.

Due to this, we are introducing the following changes:

  • Movement speed for pets has been substantially decreased.
  • The distances between locations have been substantially increased.
  • Movement speed is now measured and displayed with decimal precision, allowing players to notice small improvements in speed as it incrementally increases, instead of waiting for it to hit the next whole number.
  • Future seasonal event locations will be accessible via free teleportation.

Hunting and Battling Changes

We've recognised that hunting in our game demands more player interaction than we originally planned. While we aim to keep combat moderately engaging, the current requirement for frequent hunting and battling cycles is more intensive than intended.

To make hunting less repetitive and more rewarding, we're implementing these updates:

  • Minimum enemy spawn count has been increased to 6 (from 4)
  • Maximum enemy spawn count has been increased to 20 (from 11)
  • Added a "Hunt All" button which will automatically hunt the maximum number of enemies.

Additionally, we've addressed an issue where increasing the hunting mastery level resulted in longer hunting times, causing confusion. The new changes are as follows:

  • The hunting duration is now constant for each location. Players can reduce this time by enhancing their character's movement speed.

Item Changes

Item stats were fairly ineffective, especially when compared to other ways of obtaining boosts to various attributes (such as pets and increasing your core stat levels).

We wanted to improve the effectiveness of items which is why we are introducing the following:

  • Item stats have been significantly improved.
  • We have added additional stats for weapons such as agility and critical damage (especially for items acquired via recipes).
  • Significant cost reduction when upgrading items using upgrade stones.

Snowrunner Changes

We've observed that the "Snowrunner" pet, obtainable through the campaign, exceeded our intended power level. Alongside the movement speed reduction, we have further adjusted the pet's overall stats. Although "Snowrunner" will retain its "Legendary" quality, its revised statistics will align more closely with those of a mid-tier epic pet.

Efficiency Changes

In our latest update, we've refined the efficiency formula for better gameplay balance and extended functionality. This update allows efficiency values to be more impactful. With this update, the impact of efficiency at lower levels has been significantly enhanced. For example, an increase of 15% in efficiency now yields a more substantial benefit compared to the same increase before the update.

To ensure a balanced experience, we will be closely monitoring the effects of this change. If necessary, we will adjust certain values to maintain game balance and fairness. Rest assured, any modifications made will be transparently communicated in subsequent patch notes.

If you want to read more information, you can read the “Understanding Efficiency” section in the wiki.

Bug Fixes and Further Changes

  • Due to the changes to the items power level, we have increased the enemies core stats (thus they may be more difficult to defeat if the characters equipment is poor).
  • We have removed the minimum damage calculation according to your level. This was causing some confusion amongst players where their protection was improving but they were still receiving the same damage number. Now the minimum damage has been set to 1.
  • We have changed all stat potions to crystal essences.
  • We have made changes to the pets stats to be more varied amongst their rarity group.
  • We have noticed that Dragon Soul Stones were being dropped more than we intended due to the rates being incorrectly set. We have increased the vendor value of Dragon Soul Stones to 5,000 gold and decreased its drop rate among the various world bosses.
  • Fixed critical attack not applying to the battles.
  • Fixed expired skins showing in the vendor.
  • Fixed skills displaying the incorrect number of maximum items when applying a crystal essence.
  • Increased the maximum search characters to 40.
  • Enabled the ability to search for items with an apostrophe.
  • Fixed bug that caused the time played to be incorrectly tracked.
  • Fixed combat level being counted twice in the total level.
  • Fixed various typos.
  • Added clarification to the membership benefits.
  • Fixed broken daily reward for day 20.
  • Fixed when UI displayed the gold in a negative number.
  • Fixed bug that caused an element on the registration page to load indefinitely when entering a pre-existing character name.
  • Fixed the ability to restart a skill when an error occurs.
  • Fix bug that caused some characters to be unable to complete a skill.
  • The time you receive a notification when completing an action will now be dated at the time the action was complete.
  • Fixed leaderboards menu link bug.

Version 0.6.6-PB

Campaign Changes

We observed that players were swiftly progressing through the campaign by acquiring event items on the market. This trend created a significant disparity between affluent and less affluent players. Our goal is to bridge this gap by streamlining the acquisition of event items through gameplay, and by limiting the ability to purchase progress. This approach aims to ensure a more balanced and fair experience for all players.

  • All campaign items (with the exception of enemy loot) are now untradable.
  • The dungeon length increased to 1500s. (More on this below)
  • Dungeon cost increased to 960 gold.
  • Tokens per dungeon increased to 10.
  • Snowman reduced to 11 seconds (from 20s)
  • Snowman now gives 70 EXP (instead of 50EXP)
  • Snowball reduced to 6s (from 14s)
  • Snowball fight increased to 40 EXP (from 18 EXP)
  • Kringle Crown efficiency increased to 25% (from 10%)
  • Sack of Gifts EXP bonus increased to 20% (from 10%)

Dungeon Changes

We felt like the dungeons were a little too easy and too quick to complete as well as yielding higher EXP rewards than we expected. Our goal is to make dungeons the "afk" side of battling and having short dungeons goes against our goal. Therefore we are introducing the following changes:

  • All dungeons costs have increased roughly 3x.
  • All dungeon lengths have increased roughly 3x.
  • All dungeon EXP rewards increased roughly between 1.5x and 2.5x.
  • We have also fixed a bug that incorrectly calculated the success rate for dungeons.

We will continue to make further balancing changes in due course.


Version 0.6.5-PB

  • The characters total level is now displayed on the profile.
  • Fixed item circulation bug not correctly counting the number of items in equipment.
  • Fixed bug that caused items to appear in separate inventory slots when purchasing via the market.
  • Fixed level chart on the characters profile.
  • Clarified what efficiency means in the wiki.

Version 0.6.4-PB

  • Fixed issue causing the toast notifications to duplicate when using a slow connection.
  • Fixed stuck action processes (such as encountering the "You are already doing this dungeon" when no dungeon is active bug) .
  • Fixed incorrectly displayed Essence Crystal boosts on the UI when applying the boost.
  • Applied potential fix for an issue that caused Youtube to crash in the background.