Within the next 7 days, we will be rolling out a very short public beta test of the iOS app. Please keep an eye on the #announcements channel if you would like to participate.
Raid times were incorrectly set and were significantly shorter than what we intended them to be.
For comparison, the EXP rewards from performing a raid was an order of magnitude higher than dungeons. For instance, the first raid yielded approximately 10 to 11 Combat EXP per second (EXP/s) whereas the first dungeon yields approximately 1 Combat EXP/s. The last raid yielded a staggering 83 EXP/s compared to the last dungeon being approximately 10EXP/s.
Obviously, because of this, we have corrected the times to their original intended values. The experience yielded from a raid is now roughly just below dungeons.
We will evaluate the state of raids next week and make further adjustments if necessary.
We’ve been taking your suggestions on board and have made a few quality-of-life changes to make life a little bit easier.