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Version 0.12.9-PB

  • Changed the default sort order for world bosses to display those occurring soonest at the top of the list.
  • Fixed guild search/filtering.
  • Added a maximum number of pending guild applications (30). If a guild reaches this number of pending guild applications, they can no longer receive any more.
  • Fixed typos in the wiki.
  • Added "Search" button to the iOS app.
  • Fixed page titles for some pages.
  • Reduced "Dragon Soulstone" availability to the last world boss (Thal'guth).
  • "Dragon Soulstone" vendor price has been increased to 20,000 from 5,000 gold.
  • Fixed bug that disabled character teleports when three characters have actions assigned to them.
  • Fixed overlaying issues when pressing on an enemy after inspecting a location via the map.
  • Fixed bug that caused season campaign enemies to appear in regular campaign tasks.

Version 0.12.8-PB

  • Added an option to the settings page that can display all world bosses and dungeons regardless of the character location.
  • Improved the displayed dates on the campaign page.
  • Guilds are ordered by the leaders activity.
  • Fixed bug when attempting to consume a potion immediately after the effects of a previous one has expired.
  • Fixed "Max" button on guild challenges.
  • Fixed spacing on the character switcher.
  • Added a notice to the pop-up when switching guild leaders to inform users that the guild ownership will be lost if anything happens to the new leader (e.g., if they are banned)..
  • Pressing on "+X" button when fighting a world boss will now show all participants up to a limit of 99.
  • Added an "Inspect" button to the bank.
  • Fixed the "Inspect" button when inspecting an equipped item with a tier higher than 1.
  • Fixed happiness growth values for premium pets and higher.

Version 0.12.7-PB

  • Fixed incorrect bartering experience when selling an item to the vendor. The displayed EXP in the pop-up was incorrect.
  • Fixed teleporting price for the event location. It is now free to teleport to any event location.
  • Various app preparation changes. We expect the iOS app to be available in beta later this week (subject to Apples approval).

Version 0.12.6-PB

  • Increased the lifetime of a page session which will reduce the number of "Page Expired" errors that users encounter when they don't refresh the page.

Version 0.12.5-PB

  • Added the level growth stats to each pet when inspecting an egg.
  • Added "Maximum uses" to item inspection
  • Fixed bug when pressing on the quick action bar (at the top of the page) when doing a raid and having it lead you to the battle page.
  • Fixed clipping issues on battle drops.
  • Fixed wrapping issues on the friends list page.
  • Fixed bug that caused all members to become officers on changing leaders.
  • Stability improvements

iOS Users

Within the next 7 days, we will be rolling out a very short public beta test of the iOS app. Please keep an eye on the #announcements channel if you would like to participate.


Version 0.12.4-PB

Raid Fixes

Raid times were incorrectly set and were significantly shorter than what we intended them to be.

For comparison, the EXP rewards from performing a raid was an order of magnitude higher than dungeons. For instance, the first raid yielded approximately 10 to 11 Combat EXP per second (EXP/s) whereas the first dungeon yields approximately 1 Combat EXP/s. The last raid yielded a staggering 83 EXP/s compared to the last dungeon being approximately 10EXP/s.

Obviously, because of this, we have corrected the times to their original intended values. The experience yielded from a raid is now roughly just below dungeons.

We will evaluate the state of raids next week and make further adjustments if necessary.

Shrine Changes

  • First tier increased to 15% EXP boost (from 10%).
  • Second tier increased to 20% EXP boost (from 15%).
  • Third tier increased to 30% EXP boost (from 15%).
  • Second tier reduced cost to 300,000 (from 500,000)
  • Third tier reduced cost to 800,000 (from 1,000,000)

More

We’ve been taking your suggestions on board and have made a few quality-of-life changes to make life a little bit easier.

  • The total cost is now displayed when purchasing an item from the market.
  • The total amount of gold that a character will receive when fulfilling a purchase order is now displayed.
  • Added a “Quality” filter to the market.
  • Added a lock icon to raids if the guild does not have a high enough level.
  • Added badge to every challenge displaying the time remaining.
  • Added a small badge to the friends page that displays how many friend slots are remaining.
  • Friends now display the total level instead of the combat level.

Bug Fixes

  • Fixed hunting bug that caused the timer to be stuck on “-1:00”.
  • Fixed various errors on the market order page.

Version 0.12.3-PB

  • Fixed pressing on participants when raiding.
  • Fixed scrollable background when the side menu is open on mobile.
  • Fixed floating badges on the side menu.
  • Fixed the ability to press on members of other guilds.
  • Fixed losing materials when joining a guild raid.
  • Fixed a bug that caused a character to be unable to join a raid if they were already performing an action.
  • Fixed the item inspecting page when inspecting items with random loot (for example, Yule Gift)
  • Security improvements.
  • Stability improvements.

Version 0.12.2-PB

  • Added "Guild" filter to the guild leaderboards.
  • Added a characters guild rank to their profile.
  • Added a message to the shrine notification, informing users that the effects only apply to actions initiated after boost effects become active.
  • Added section to the wiki explaining how effects are only applied to newly initiated actions.
  • Fixed broken guild link on a characters profile.
  • Fixed smelting icon.
  • Fixed the ability to kick guild members.
  • Fixed bug when trying to clear a guild description.
  • Fixed a bug that caused the guild page to be un-scrollable after performing certain actions (such as kicking a member from the guild).
  • Minor UI improvements.
  • Fixed the mechanic responsible for calculating the number of active players in the game, ensuring it now includes those engaging in world boss battles and raids.