We are aware that the seasonal campaign requires too much effort to achieve the final tier. To help address this, we are introducing the following incremental changes:
These are just incremental changes to avoid accidentally making things too easy. We'll keep watching how it goes and make further changes if needed.
critical damage
and critical chance
for all pets. We noticed a few problems with these stats.We have increased all Mythic alchemy recipes to have 10 maximum uses instead of just 1. This only applies to recipes used after the update. Any recipes consumed before the update will remain as 1.
We’ve made several back-end improvements to the game that will help improve performance.
Characters can now directly trade with each other. Just simply navigate to the character you wish to trade with, press “Trades” and then “New Trade”.
There are a few things you should be aware of:
We are aware that the travel costs were becoming really large for characters above level 80. It was almost punishing to level up. That is why we have made changes to the cost calculation that will significantly reduce the cost for teleporting between locations. Please note that this change will only have noticeable effects on the higher level characters, however level characters may notice only negligible differences.
Example:
We feel the scaling is more appropriate and less punishing for higher level characters. We will continue to monitor this and make adjustments in the future if needed.
We are happy to announce significant speed improvements in IdleMMO. We are aware this is something you have all been waiting for due to the high number of new users in the past few weeks. By implementing high-performance concurrent processing, we have drastically reduced the latency per request from an average of 147ms to just 18ms. Our servers CPU usage has also dropped from 60% to 19%. This improvement will enable IdleMMO to scale seamlessly as our user base grows.
While this update is currently experimental, we are optimistic about its stability. Our team will closely monitor server performance over the next 7 days to ensure everything runs smoothly. We'll likely create a technical blog on how we achieved this at a later date.