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Version 0.54.0-PB - Guild Assault Rewards

Assault Rewards

Characters who join assaults will receive a Shard reward based on their position in the zone leaderboard, regardless of whether their guild wins.

Each zone has its own leaderboard, and characters can appear on multiple leaderboards if they participate in assaults in different zones.

A character’s position is determined by the total EXP they contribute to their guild’s conquest in that zone.

The rewards are from 20,000 shards down to 2,000 shards depending on the position. You can check the wiki for a breakdown.

API Adjustments

  • Added optional "type" filter for the item search endpoint.
  • Fixed incorrect type casting for certain integers.

Version 0.52.0-PB - Public Developer API

Public Developer API

The game now has a public API which can be used to access various data in the game. This will become particularly useful for creating your own applications, such as Discord or Telegram bots.

Due to the involvement of the public API, it will be a project that will be completed over time. Right now, there are 18 endpoints available, with plenty more on the way. Over time, we’ll continue to expand and refine what’s accessible.

The API comes with several limitations

  • Right now, the API is read-only, and for the most part, it will stay that way. We may consider adding limited action-based endpoints in very specific cases (such as allowing guild leaders to handle low-priority tasks like removing a member) but nothing has been decided yet. Our main priority is to ensure that using the public API never gives players an unfair advantage.
  • Currently, 18 endpoints are available, with many more on the way. We’ll be rolling these out gradually over time. If there’s a specific endpoint you’d like to see prioritized, we encourage you to make a suggestion post to let us know.
  • You can create a maximum of 5 API keys.
  • By default, you can only send 20 requests per minute to the API per account, regardless of API keys. We will monitor the usage of the API over the coming weeks/months and may increase this in the future. Specific use cases can request to have their rate limit increased for a specific key by opening a ticket. However, the use case must be valid. If we deem the use case appropriate for the base rate, it will be denied.
  • If creating a piece of software that requires users to input their own API key, you must disclose how you use their key and their data. All of this is outlined in the API's Terms and Conditions.
  • To get started, head over to your account settings and press "Public API" at the top of the page. You must be on the Web App.

More Changes

  • Added "Developer" section to account settings. Here you can enable the visibility of hashed ID's for characters and items. This is needed for the API.

Version 0.51.0-PB - Battle Queue

#### Battle Queueing (or... "Battle All")

You can now queue your battles up to your maximum idle time. This lets you defeat a wide range of enemies in a single action, instead of fighting them one at a time.

You can queue stacks of up to 5 enemies per queue. Each stack can be different, or even the same enemy under different conditions. For example, you might queue 100 non-scaled rabbits followed by 100 scaled rabbits.

Note: For the first 24 hours, please use this system with a little caution. We’ve rewritten a large portion of the underlying mechanics (the old system wasn’t built for this), and while it has been thoroughly tested (including a closed alpha test) there may still be rare issues that only appear at scale. Some bugs may surface early on, but we’ll be monitoring closely and fixing them as quickly as possible.


Version 0.50.0-PB

  • You can now scale enemies up to level 150 when you have reached level 100. This will provide you with additional magic find and experience. The higher the level, the higher the bonus. This is currently experimental, and if it proves to be "unbalanced", then we will either make further adjustments or remove it.
  • Added a filter to notifications.
  • Added a "Max" button to the inventory screen when using an item.
  • Moved the active effects list to its own view as it was becoming too large due to the increasing number of effects that characters can obtain.
  • You can now see your total dungeon runs even after completing a dungeon.
  • The owners name is added to the pet leaderboard.
  • Added item quality coloring + links in the campaign so you can quickly inspect the items.
  • Various wiki changes + improvements.

Version 0.49.1-PB - UI Scaling

You can now adjust the size of your interface from the settings page. This is especially handy if you're using a smaller screen - in the last update, some of your alt characters might’ve been cut off, making them hard to access quickly. With UI scaling, you can resize everything so it fits your screen perfectly.


Version 0.49.0-PB - Menu UI + Bug Fixes

  • We've overhauled the menu page on the mobile app to improve overall UX. If you're curious about the design decisions, we've listed them at the end of these patch notes.
  • Fixed a bug that prevented new players from receiving bonus gold when verifying their email using "Login with Google".
  • Fixed the "Close" button on the Feed All Pets pop-up.
  • Fixed an issue where the battle page wouldn't display correctly after teleporting.
  • Fixed a bug where items with a value of 0 couldn't be sold.
  • Fixed the campaign rewards page not updating correctly when exchanging items.
  • Fixed the missing Seraphina skin in the museum.
  • Fixed a bug where guild activity wasn't displayed correctly after viewing an individual member's activity.
  • Slightly reduced the frequency you may encounter the "too many requests" error.
  • Fixed bug that caused some guilds to generate more challenges than possible.

Here’s a quick, bite-sized explanation of why we made some changes to the UI - just in case you’re curious. If not, feel free to skip this part.

The quick action buttons (like the map and "nearby") were often missed by players. Even though they were front and center, they didn’t follow the natural flow of the app - a lot of people check the navigation list first before looking around. By moving these buttons into the main navigation, they should now feel more natural and easier to find, especially for new players. The down side is that this change may disrupt the existing flow, so it might take a few days to get used to.

Switching characters in the old menu felt clunky. It was in a separate pop-up that didn’t flow well with the rest of the page - and it was slow to load when doing it in quick succession. We’ve now placed your characters at the top of the screen, so switching is quicker, smoother, and feels like a more natural part of the experience.

The UI elements were just too big. They didn’t match the rest of the app and made it hard for us to add new feature - because the page would become too long and awkward to scroll. We’ve resized things to make room for more features in the future.

We hope these changes will:

  • Make the menu easier to use, especially for new players.
  • Make character switching faster and more seamless.
  • Better match the overall style of the game.
  • Give us space to add new features and mechanics down the line.

Version 0.48.1-PB - Performance Improvements

Performance improvements. You might notice the game feels faster now, especially if you live far from London (where our servers are based). For example, players in Indonesia are seeing pages load about 45% faster on average.


Version 0.48.0-PB - Moonlit Festival Campaign

  • Started the Moonlit Festival campaign.
  • You can now automatically buy materials when starting a skill. For example, bait will be bought for you when you begin fishing.
  • World bosses can now be seen directly from the battle tab on mobile, no need to go to the World Boss page. You can turn this on in your settings.
  • You can now view other players’ museums.
  • Sending mail is now cheaper for both free players and members. It now costs 0.014 gold per metre for free users, and 0.01 gold per metre for members.
  • Fixed an issue where the tutorial wouldn’t show up properly.
  • Fixed a bug that prevented people from editing their tavern posts.