IdleMMO Wiki
Back

Version 0.3.0-CB

  • You can now switch between actions without having to cancel the previous action. If you switch an action that used up resources, the resources will return back to you.
  • Added pet leaderboards.
  • Removed "Level" from inventory item list.
  • Added level to requirements list in the inventory.
  • Fixed enemy mob refresh.
  • Fixed quick healing not removing the "You don't have enough health to do this" message.
  • Fixed character state when switching between tabs.
  • Added health and hunger to item inspection page.
  • Set the default crafting amount to 1.
  • Set the default skill amount with a quantity to 1.
  • Removed visible quick heal button on other profiles.
  • Fixed rounding bug when healing pet health.
  • Added reset idle time button for skills.
  • Added max button for skills and forge.
  • Fixed errors with corrupted actions.
  • Added a toast notification on all items you receive when opening a chest.
  • Fixed stat arrows when your pet is hungry.
  • Greyed out the battle button when battle is unavailable.
  • Disabling the pop sound no longer requires a page refresh.
  • Added close button to the map.
  • Fixed issue that caused your HP to overfill.
  • Fixed item upgrade when upgrading to a tier you already have.
  • Fixed item upgrade not completing automatically.
  • Fixed referral code bug.
  • Added toast notification to item upgrade if your inventory is full upon completion. UI/UX Changes
  • Added dynamic UI elements across the game. This is still a work in progress. We still have a lot to update so that it feels smoother.
  • Add vendor dialogue.
  • Updated campaign UI
  • Updated battle mechanic to display the enemies health.
  • Updated the progress bar to display the world boss health.
  • The world boss action is now displayed like any other action.
  • Removed battle page for the world boss.
  • Added image for the token item.
  • Added image for the membership item.
  • Added “Your quantity” to the market order modal.
  • Added skeleton loading to various UI elements.
  • Fixed UI bug when coming back to the game to 100’s of notifications.
  • Added the ability to disable animations. This option is experimental and we only suggest to use this if you wish to increase performance on low-end machines or phones.
  • Pressing “max” on the market order modal now puts your maximum inventory amount into the text field rather than the maximum requested order amount.
  • Default market purchase quantity has been set to 1.
  • Added clickable character name to market listings.
  • Added “silent notifications” in that some notifications don’t appear as a bubble at the top of the UI if you are already online. For example, if you complete an item upgrade and you are currently online (thus are able to see the toast notification on the bottom right on the screen), the notification will no longer appear as (1) on the UI. The notification will still exist but there will be no bubble.
  • Changed border colour for standard items.
  • Moved multiple UI elements to modals due to issues that arise when using smaller resolution screens.
  • Listing an item on the page via the market no longer takes you to the inspection page.
  • Improved UI for mobile devices.
  • Improved UX when sending a pet to battle.
  • Market UI updates.
  • Added Market filters.
  • Profile activity graphs now display the last X days of the characters activity rather than having it relative to the current day.
  • Updated vendor page design.
  • The battle page now only shows dungeons and world bosses that are in your area.
  • Added the ability to change the time for the activity graphs.
  • Added item and requirements to recipe inspection.
  • Added empty state when there’s no enemies/dungeons/etc
  • Added skill icons to each skill level.
  • Removed border on mobile menu.
  • Added infinite scroll to the market listings and order page.
  • Disabled default tooltip on mobile for individual items. Balancing Changes
  • Added potions that can temporarily modify your stats.
  • Potions now require more enemy drops.
  • Removed and replaced all potions that can be obtained via alchemy.
  • Removed chests from dungeons.
  • Removed non-recipe equipment from dungeons.
  • Dungeon recipe rates have been significant increased for the lower level dungeons.
  • Removed chests from world bosses.
  • Pet eggs are now directly obtained from the world bosses rather than the chests.
  • Recipes are now directly obtained from the dungeons.
  • Fishing now requires bait which can be purchased from the vendor.
  • Added combat level.
  • Removed EXP distribution to individual stats.
  • Enemies now give combat EXP which is used to level up your combat level.
  • Stats can now be levelled by skills.
  • We’ve updated classes so that we can apply different permanent effects to the character according to the chosen class. Thus this opens up the opportunity of introducing PvE classes such as a Lumberjack (which will have a slight boost in woodcutting efficiency), etc.
  • Warriors now have a 10% EXP boost to strength.
  • Shadowblade now have a 5% EXP boost in speed and 10% efficiency increase in battles.
  • Rangers now have a 7% EXP boost in dexterity and 9% efficiency increase in battle.
  • Rebalanced dungeons.
  • Significantly increased EXPs for enemies.
  • Reworked how critical damage works. Critical damage is now a stat that is added on top of your “total attack” when a critical strike has been landed.
  • Significantly reduced enemies stats.
  • Reduced base attack round time from 5 seconds to 3.5 seconds.
  • Updated the battle duration formula to account for relative speed differences.
  • Significantly reduced dungeon cost.
  • Significantly increased world boss experience.
  • Added 4 new dungeons starting from level 3. The purpose of this is for you to idle your combat EXP if you don’t wish to grind individual enemies.
  • World boss lobbies now last 2 minutes instead of 5. Bug Fixes
  • Fixed missing “Ruined Robes” loot.
  • Fixed error when upgrading multiple items successively.
  • Fixed error when upgrading the same item multiple times.
  • Fixed issue that caused your current effects to disappear.
  • Fixed multiple javascript errors that only appear in the console.
  • Fixed speed discrepancy in battles.
  • Fixed UI elements from flashing on the screen.
  • Fixed stats for refined enemies and higher.
  • Fixed level star icon
  • Fixed “sell to vendor” button size.
  • Fixed UI sizing when selling an item.
  • Fixed health value for food.
  • Fixed character stats UI that caused the icons to be narrow.
  • Fixed UI elements when an enemy/dungeon/world boss has too many drops.
  • Fixed error that appears on the item inspection page if your account is not registered.
  • Fixed UI for the forge when element is larger than the screen.
  • Fixed strength EXP ui bug.
  • Fixed bug causing the battle page to send 15 simultaneous requests to the server to update the enemies.
  • Fixed bug that caused a new element to be created on every tooltip but it was never destroyed (thus reducing performance)

Version 0.2.4-CB

  • You can now switch between actions without having to cancel the previous action. If you switch an action that used up resources, the resources will return back to you.
  • Added pet leaderboards.
  • Removed "Level" from inventory item list.
  • Added level to requirements list in the inventory.
  • Fixed enemy mob refresh.
  • Fixed quick healing not removing the "You don't have enough health to do this" message.
  • Fixed character state when switching between tabs.
  • Added health and hunger to item inspection page.
  • Set the default crafting amount to 1.
  • Set the default skill amount with a quantity to 1.
  • Removed visible quick heal button on other profiles.
  • Fixed rounding bug when healing pet health.
  • Added reset idle time button for skills.
  • Added max button for skills and forge.
  • Fixed errors with corrupted actions.
  • Added a toast notification on all items you receive when opening a chest.
  • Fixed stat arrows when your pet is hungry.
  • Greyed out the battle button when battle is unavailable.
  • Disabling the pop sound no longer requires a page refresh.
  • Added close button to the map.
  • Fixed issue that caused your HP to overfill.
  • Fixed item upgrade when upgrading to a tier you already have.
  • Fixed item upgrade not completing automatically.
  • Fixed referral code bug.
  • Added toast notification to item upgrade if your inventory is full upon completion.

Version 0.2.3-CB

  • Fixed "Enemies refreshing in..." refreshing too early.
  • Update "Enemies refreshing in..." UI.
  • Fixed registration bug where your selected class wouldn't apply to your character.
  • Added "quick eat" button to the health box.
  • Added multi-use to potions.

We are currently migrating a system we rely on to process pending actions. This update may introduce new bugs. Please report any new bugs you find.


Version 0.2.2-CB

  • Changing email requires re-verification.
  • Added pending friend requests badge to the menu.
  • Added pending daily tasks count to the menu.
  • Changed search shortcut to ALT + / (Windows) and CMD + / (Mac)
  • Added character selector shortcut to ALT + . (Windows) and CMD + . (Mac)
  • If a pet is unhappy or hungry, then its stats will decrease.
  • When choosing the forsaken class, players no longer have EXP sent to the void. They now get a permanent -50% effect modifier.
  • Added effect status to the pet page.
  • Fixed pets returning late for 5 seconds.
  • Fixed 405 error when trying to attack the world boss.
  • Fixed active pet UI when watching the battle status.
  • Fixed UI state bugs when the player has multiple pets of the same time.
  • Fixed error when trying to access the billing portal.
  • Fixed typo in the tasks.
  • Fixed error when trying to update an item.
  • Character "boosts" are now referred to as "effects".
  • Changes to pet hunger, happiness, and max health so we can control the values per pet rather than basing the values off the pets quality.
  • Fixed avatar in the pending friend requests list.
  • Fixed incorrect membership description.
  • Fixed "500 Error" for some users with corrupted actions.
  • Fixed Deer EXP.
  • Fixed tasks for defeating enemies. (Your task list may have changed due to this resulting one less task. To fix it, simply refresh a single task or wait until the daily refresh)
  • Reduced pet stat growth per level.
  • Fixed typo in item descriptions.

Version 0.2.1-CB

  • Fixed the battle formula. Enemies should no longer be so easy to defeat. We will adjust the enemies stats over the coming hours/days to work with this new formula. Players may find, before we do make these changes, that the enemies might be slightly too strong.
  • Fixed world boss error when attempting to join too early.
  • Fixed pet hunger decrease over time.
  • Fixed "next item" displayed on the dungeon action block.
  • Fixed level when hovering over a pet.
  • Fixed token distribution on first membership subscription.
  • Fixed forge EXP distribution on the UI.
  • Loot with rates lower than 1% will be displayed as <1%.
  • Fixed pet active state when the player has multiple pets of the same type in your pet inventory.
  • Fixed enemy task tracking.
  • Fixed active players count on the skill page.
  • Fixed movement speed with enemies.
  • Fixed level hover on the leaderboards.
  • Renamed "Total Experience" to "Combat Experience" on the leaderboards.
  • Fixed next button on the registration page.
  • Fixed issues when trying to obtain items with a full inventory.
  • Fixed World Boss rounding issue.
  • Fixed issue that caused the player to be unable to select a new skill once an existing skill has ran its course.
  • Added the ability to hover over someones status to see their last activity.
  • Fixed error for accounts with corrupted data.
  • Removed "void" EXP bug for the forsaken class.
  • Small UI changes on the profile page.

Please note that this update will have removed all existing enemy battle tasks.


Version 0.2.0-CB

  • When you have finished hunting an enemy, the battle will now automatically initiate.
  • You no longer have to watch the battle play out on the screen.
  • You will automatically get the rewards from the battle at the end without having to press a “finish battle” button.
  • You can now heal mid-battle.
  • You can now send your pets on battles. The hunting time depends on how fast your pet is.
  • Added health, happiness, and hunger stat to pets.
  • You’re now able to feed your pets food to increase its health/hunger.
  • Your pets happiness and hunger will slowly diminish over time.
  • You can tap on your pet to increase its happiness.
  • You can now equip a pet.
  • You can now rename your pet.
  • You can now view what pet is inside of an egg on the item inspection page.
  • Equipping a pet means it now joins you in your battles (take note of your stats - they will increase when a pet has been equipped)
  • Equipping a pet now means your movement speed will increase thus you can travel to different places faster and hunt faster.
  • While your pet is battling, you won’t know the outcome until the pet has returned. However, you can call back your pet at any time.
  • You are unable to send an equipped pet to battle.
  • Your equipped pet will be displayed on your profile page.
  • You can now view another characters current status and see what they are doing.
  • Changed the “last activity” status indicator to “Online”, “Idling”, and “Offline” instead of “X minutes ago”.
  • You can appear offline.
  • You can hide your current active skill on your profile.
  • You can make your tokens public on your profile page.
  • You can enable/disable membership boosts.
  • Added a pop-up for using an item and depositing items to the bank.
  • Added global search bar.
  • You can search throughout the whole game.
  • Added enemy quick-view that is accessible via the search. This will display its loot, EXP, hunt length, and its location.
  • Added qualities to enemies. Each quality of an enemy increases the EXP you can acquire and increases the chance of obtaining better loot.
  • New enemies will appear every 5 minutes.
  • You can hover your cursor over the quality on the enemy drops to see the chance percentage.
  • Added health to the profile page.
  • Added the ability to cancel active battles.
  • Improved registration flows.
  • Fixed the initial email bug that caused the first email not to send.
  • Improved the friends page.
  • Fixed the pet count.
  • Removed the “Empty pet inventory” page and replaced it with empty slots.
  • Fixed character dropdown state on click.
  • Renamed “Character Level” to “Combat Level”
  • Fixed issues with some vendor and skin items.
  • Fixed some incorrect item skins.
  • Fixed tier modifications for equipments.
  • Fixed the ability to equip two chest items.
  • Fixed bug that disabled you from equipping an item over an existing item.
  • Added “is equipable” check to the item inspection page that displays if your class can equip an item or not.
  • Fixed clicking on enemies when you are already in an active battle.
  • Added “Pending Orders” to the market.
  • Added stats and inspection link to the market listings.
  • Fixed stuck world boss battles.
  • Added tier market to the inventory slots.
  • Improved character selector.
  • Added the ability to increase your character slots via the vendor.
  • Added the ability to increase your pet, inventory, and bank slots via the vendor using either tokens or gold.
  • Fixed incorrect status when battling.
  • Fixed incorrect HP issue when battling.
  • Improved mobile view for some pages.
  • Increased idle time for free players to 80 minutes.
  • Fixed error when attempting to attack a higher level enemy.
  • Changed health bar from gold to red.
  • Fixed stats for some items (such as Copper Sword)
  • Fixed battles that go on indefinitely. If a battle takes more than 100 rounds, then it will no longer process and ask you to get stronger before attempting to battle the enemy.
  • Moved the “Remove Friend” button to the profile page.
  • Minimum character name length has been increased from 3 to 4.
  • Hidden “List on Market” button on the item inspection page if you don’t have the item.
  • Fixed “Too many redirects” error when attempting to create a new character.

Known Bugs and Upcoming Changes

  • The update log references changes to item stats/images/etc. Some of these changes may not be updated on the server (such as food, etc) due to taking too much time to migrate everything over without losing any existing data. We don't expect these to be updated (excluding a few exceptions) until we completely reset the beta. (so basically the coal image will remain incorrect throughout the beta lol)
  • Mobile view is still (almost) unusable. We are aware of this.
  • There is an issue with the enemy movement speeds and equipping a pet can substantially increase the time.
  • Some enemies may be slightly too powerful when attacking anything other than a standard enemy.
  • EXP requirement for the battle-pass levels have not yet been adjusted.
  • More dungeons to appear for lower levels eventually.

Version 0.1.1-CB

  • Default inventory slots cap for free accounts increased to 35 from 28.
  • Default bank slots cap for free accounts increased to 35 from 28.
  • Default inventory slots cap for membership accounts decreased from 49 to 42. (Members now only get +7 additional slots instead of an additional +21)
  • Free alt accounts limit has been increased to 2 from 1.
  • Membership alt accounts limit has been decreased from 3 to 2 (alt accounts are no longer a member-only benefit).
  • Idle time has been increased for free accounts to 60 minutes.
  • Idle time has been increased for membership accounts to 120 minutes.
  • Added gold leaderboards.
  • Fixed experience value on leaderboards.
  • Fixed missing avatar on map.
  • Fixed incorrect HP refill on level up.
  • Fixed incorrect craftable amount listed on forge and skill items with requirements.

Planned to come (Phase 3 + Beyond):

  • Additional bank/inventory/pet slots will be purchasable with gold.
  • An additional alt account can be unlocked by reaching level 60 in at least one character.
  • Able to purchase 2 additional alt accounts with tokens (5 in total)
  • Complete battle rework. We aren’t satisfied with how cumbersome the battle mechanic is. This will be changed so the whole process is more seamless and requires less action on your behalf (but remains slightly more “active” than other mechanics). We aim to make it so that when once you hunt an enemy, it will automatically initiate the battle with you having to manually start the battle yourself. The battle will also happen in the background so you don’t have to watch it play out.

This is not an exhaustive list

Again, please note that the above changes are not final. We are constantly changing and testing things to make them as fair and balanced as possible.