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Version 0.14.0-PB

Changes

  • Guild Announcements - Guilds can now post announcements to their members. The announcements will be displayed on the guild page and will expire after the selected time period.
  • Quick feed improvements - Improved quick feeding characters and pets with the addition of the "Max" button and other minor UI changes. The “Max” button which will automatically calculate how much food is needed to feed the entity to its maximum health. This avoids the user having to do the math themselves.
  • Location Quick View Improvements - We’ve tidied up the location view UI. The old UI was too large and caused too many issues on smaller screens. We’ve also have added the skill items level to the grid for quick and easy access.
  • Added “Character ID” to the character page on the mobile apps.
  • The guild icon is now clickable on a characters page.
  • Improvements to the registration screen for screen readers.

Bug Fixes

  • Fixed the displayed maximum tier for inventory items.
  • Hidden the character switching hotkeys on the mobile apps.
  • Fixed positioning of the characters avatar on the web app navigation bar.
  • Added a separate scroll bar to the market filtering element to help with navigation on smaller screens.
  • Fixed truncation issues with text on the “Scheduled Raid” box when a raid is active.
  • Fixed bug that caused the base value to be missing on the item inspection page if the item does not have any value.
  • Significantly improved rendering performance when switching between vendor tabs.
  • Improved vendor performance when pressing on a vendor item.
  • Fixed the UI displaying the incorrect amount of gold the character has when removing items from the market.
  • Fixed text overflowing issues on the market.
  • Fixed an issue in the UI where the gold was not correctly updated after starting a dungeon.
  • The full gold amount is displayed in the “Menu” page on the mobile apps.

Version 0.13.0-PB

Pet Battle Rework

We realised that the old pet battling system felt like a chore and was rarely used. Pets had to fight each enemy one by one, which was time-consuming and less rewarding compared to battling them with the character. To address this, we've redesigned the pet battle system to be more user-friendly. While it still involves some interaction, it's minimal and more automated, aligning with our game's design philosophy. Here are the key changes we've introduced:

  • Pet's now automatically battle themselves. Users simply need to press the "Battle" button on any unequipped pet and it will go away and perform its own battles.
  • The duration of a pet's battle (i.e., how long it can fight before needing further interaction) is influenced by three factors: the pet's health, its stats, and the location. Health is the primary factor; for instance, sending a pet into battle with half health effectively reduces its battle time by half. Additionally, both the pet's stats and the level of enemies within the location impact how long the battle lasts. In weaker areas, the pet can fight for longer periods.
  • The EXP gained from pet battles is directly tied to the EXP per second (EXP/s) offered by each location. In higher-level locations, the EXP/s increases, allowing pets to earn more EXP quickly. However, these areas also reduce the amount of time a pet can battle without further interaction. Players must choose whether to engage more frequently with their pets in these high-reward areas or opt for a more hands-off approach by choosing lower-level areas where pets can battle longer with less supervision.
  • The pet's condition impacts its stats, which in turn affects its battle duration. For example, if a pet is hungry, its stats will decrease, reducing the maximum time it can remain in battle.
  • Pet's no longer battle hunted enemies as it used to. Instead they perform their own battles completely seperately from the character.
  • Unless cancelled, the pet will always return back from battles with 0 health. The idea is that your pet continues to fight until it cannot fight anymore. This is also the reason why health is the most influencal in determining how long the pet can battle for.
  • If a user cancels a pet's battle early, they will forfeit any rewards, and the pet’s health will decrease proportionally to the time that has already elapsed.
  • When a pet returns from battle, it automatically goes back to the location where it was fighting. If you are not present at that location when the pet returns, you will not be able to interact with it until you travel to that specific location.

Pet Hunting

Characters can now send their equipped pet to hunt on their behalf. This enables them to effectively hunt enemies without interrupting their current action or skill.

Pet Inventory Inspection

Users can now view the pet inventories of other characters by visiting their character profile, scrolling to their equipped pets, and clicking "View More".

Further Pet Changes

  • Increased the minimum happiness per pat from 5 to 15.
  • Increased the maximum happiness per pat from 30 to 45
  • Increased the speed of the patting animation.
  • Removed the ability to "Callback" a pet when it is doing an action. Instead, the user can simply just press the "Cancel" button next to the associated action.

Additional Changes

  • We’ve simplified the class options in the new user registration form to just four choices: Warrior, Shadowblade, Ranger, and Forsaken. This change aims to reduce confusion among new players overwhelmed by too many options. Please note that this adjustment only applies to creating brand new accounts, not new characters. Characters will have the opportunity to change their class in a future update.
  • Added a notice to the top of "Alchemy" and "Fishing" pages that tells the player that Bait and Vials can be purchased at the vendor. This notice will not appear for characters above level 3 in the respective skill.
  • Changed "Combat Level" to "Total Level" on the guild home page member list.
  • Added a "Respond" link to the friend request notification.
  • Added a message on the character select page that only three characters can be active at one time.

#### Bug Fixes

  • Fixed window issues on iOS when trying to view a character via the leaderboards.
  • Removed incorrectly displayed message when purchasing a subscription on iOS.
  • Fixed the ability to verify an email address when not logged in (for instance, if you play on the web app but you attempt to verify your email address using your phone)
  • Fixed friend count issue.

Version 0.12.10-PB

  • Increased shrine effects length from 1 hour to 3 hours.
  • Increased tier 1 cost from 100,000 gold to 150,000 gold. Tier 2 has increased from 300,000 gold to 400,000 gold.
  • Added leaderboards for shrine donations.
  • Due to the impending release of the mobile apps, we have updated the games Code of Conduct to forbid the use of playing the game on multiple devices simultaneously. (Clarification: This rule specifically targets users who exploit the game's multi-device functionality for unfair advantages. If you're questioning whether a certain action is permissible ("Is doing X OK?"), the answer is very likely to be "Yes". This rule will not impact the vast majority of players currently engaged in the game.)
  • Added "In Progress" badge to the guild raid box when a raid is currently active.
  • Fixed the incorrect display of "You can perform this skill X times" to accurately reflect the number of available uses during certain edge cases.

Version 0.12.9-PB

  • Changed the default sort order for world bosses to display those occurring soonest at the top of the list.
  • Fixed guild search/filtering.
  • Added a maximum number of pending guild applications (30). If a guild reaches this number of pending guild applications, they can no longer receive any more.
  • Fixed typos in the wiki.
  • Added "Search" button to the iOS app.
  • Fixed page titles for some pages.
  • Reduced "Dragon Soulstone" availability to the last world boss (Thal'guth).
  • "Dragon Soulstone" vendor price has been increased to 20,000 from 5,000 gold.
  • Fixed bug that disabled character teleports when three characters have actions assigned to them.
  • Fixed overlaying issues when pressing on an enemy after inspecting a location via the map.
  • Fixed bug that caused season campaign enemies to appear in regular campaign tasks.

Version 0.12.8-PB

  • Added an option to the settings page that can display all world bosses and dungeons regardless of the character location.
  • Improved the displayed dates on the campaign page.
  • Guilds are ordered by the leaders activity.
  • Fixed bug when attempting to consume a potion immediately after the effects of a previous one has expired.
  • Fixed "Max" button on guild challenges.
  • Fixed spacing on the character switcher.
  • Added a notice to the pop-up when switching guild leaders to inform users that the guild ownership will be lost if anything happens to the new leader (e.g., if they are banned)..
  • Pressing on "+X" button when fighting a world boss will now show all participants up to a limit of 99.
  • Added an "Inspect" button to the bank.
  • Fixed the "Inspect" button when inspecting an equipped item with a tier higher than 1.
  • Fixed happiness growth values for premium pets and higher.

Version 0.12.7-PB

  • Fixed incorrect bartering experience when selling an item to the vendor. The displayed EXP in the pop-up was incorrect.
  • Fixed teleporting price for the event location. It is now free to teleport to any event location.
  • Various app preparation changes. We expect the iOS app to be available in beta later this week (subject to Apples approval).

Version 0.12.6-PB

  • Increased the lifetime of a page session which will reduce the number of "Page Expired" errors that users encounter when they don't refresh the page.

Version 0.12.5-PB

  • Added the level growth stats to each pet when inspecting an egg.
  • Added "Maximum uses" to item inspection
  • Fixed bug when pressing on the quick action bar (at the top of the page) when doing a raid and having it lead you to the battle page.
  • Fixed clipping issues on battle drops.
  • Fixed wrapping issues on the friends list page.
  • Fixed bug that caused all members to become officers on changing leaders.
  • Stability improvements

iOS Users

Within the next 7 days, we will be rolling out a very short public beta test of the iOS app. Please keep an eye on the #announcements channel if you would like to participate.