Patch Notes

Version 0.69.1-PB - World Boss Changes

World bosses now take significantly longer to respawn after being defeated. For example, Isadora now respawns every 8 hours instead of every 2 hours.

To match that, loot rates have been increased so each successful battle feels more rewarding. As a general rule, longer respawn times now come with better rewards, though not every drop has been adjusted in a strict one-to-one way. For example, the Wrex Egg has increased from 3% to 8.7%.

The main goal of this change is to make world bosses feel much less demanding, especially for more casual players. The shorter timers made it easy to feel like you had to keep checking in or risk missing out. With longer gaps between spawns and stronger rewards per boss, it should feel much easier to join in without needing to track every spawn throughout the day.

These changes only apply to the core world bosses. Seasonal bosses haven’t been adjusted yet, though we may revisit them before the next seasonal campaign.

We’ve also increased the time it takes to defeat a world boss. The original pacing was set much earlier in the game’s lifecycle, and it no longer lines up with the slower direction the game has moved towards over the past year.

More

  • World Bosses should no longer overlap and there is a 5 minute grace period between them.

Please Note Because of the above changes, if you've built a world boss timer that relies purely on calculating spawn times, you'll need to switch over to the public API. It's no longer possible to accurately predict exact world boss timings through calculation alone.


Version 0.69.0-PB - Battle Changes

Battle Changes (Trial)

We've reduced the battle time cap to 3 seconds and adjusted the battle formula.

This is something we’ve been meaning to tackle for a while, and we’ve taken the opportunity to do it alongside some of the recent quality-of-life work. We’ve reworked battle pacing so stronger characters can actually feel stronger again, without hitting that old hard 8-second cap. Before, once you got fast enough, everything just flattened out at 8 seconds and stopped feeling meaningful. Now, battle times scale down more naturally. You’ll still need strong stats to see the biggest gains, but progression at the high end should feel a lot smoother and more rewarding. At the same time, the fastest battles are still kept in check so the overall combat system stays stable.

Alongside that, we’ve slightly reduced hunting rates for both characters and pets. Pets have taken a bit more of a hit here, mainly because they can stack and gather enemies at the same time. This is to control the increased battle efficiency which affects areas like loot generation, conquest progress, and overall combat progression.

It’s also worth noting that there will be a small window where, under very specific circumstances, battles may be slightly slower than before the update. For most players who were previously hitting the 8-second cap though, battles should now feel noticeably faster.

We’re treating this as a trial until the end of the current guild season on 7th May. At that point, we’ll review it properly and decide whether to revert and go back to the drawing board, or keep it in place. So for now, it’s best to treat this as a limited-time test while we assess how it performs and decide on the right long-term direction.

We’ll be keeping a close eye on how things settle over the next few weeks, and we may make further adjustments if needed. This may include changes to the battle formula, loot, and hunting rates. Our ultimate goal is to move away from the 8-second cap and give stats and items more meaning, while making sure we don’t accidentally flood the game with too much new loot and causing wider issues.

More

  • Your battle stance will now be remembered and automatically selected based on your last choice.
  • Queued dungeon runs that haven’t started yet will now be refunded if you cancel your current dungeon action.
  • Tavern posts will now fade once viewed, as long as they haven’t been updated since you last opened them.
  • The Tavern reply box now expands automatically as you type.
  • You can now filter banished guilds.
  • Guild raid completion notifications now include the loot you received.

Version 0.68.2-PB - Giveaway

  • Tavern optimisations.
  • Fixed tavern rendering bugs on certain Android devices.

Giveaway (MS, DSS, Shards, Tokens)

If you haven't noticed yet, we're holding a huge giveaway in the tavern. 40 winners!

  • 10× 30 Days Membership Pack (1 per winner)
  • 10× Dragon Soulstone (1 per winner)
  • 10× 1,000 Tokens (1 per winner)
  • 10× 10,000 Shards (1 per winner)

That’s a total of 40 individual winners. Each user can only win once (regardless of character).

How To Enter

Simply make a post or reply anywhere in the tavern. That's it.

Every post or reply increases your chances of winning. Posts flagged as spam will not be counted. Posts in the game category also will not count. We use an internal spam scoring system, and any post below a certain threshold will be excluded. So don't be clever and try to game the system. Any attempts to do so will result in your entry being disqualified and a mute from the tavern.

See the tavern post in General for more information.

Character Name Clarification

With some character names becoming available soon due to the recent cleanup of older accounts, we want to clarify our stance on character name squatting. Creating or claiming character names in bad faith won't be tolerated. This includes taking names of well-known characters with the sole intention of selling them on for gold or items.


Version 0.68.1-PB - Balance Adjustments

  • Following the previous vendor pricing increases, particularly for Legendary and Mythic items, the profitability of a small number of dungeons shifted significantly. As a result, some adjustments were needed. We’ve updated the pricing and drop rates for Mythics in Eden’s Embrace, Arboreal Labyrinth, and Bloodmoon Manor. These dungeons had become clear outliers in terms of profitability*, largely due to their position as introductory Mythic dungeons.
  • The vendor value for tools have been increased. We’re aware this may impact dungeon profitability on those that drop tools, and we’ll be keeping a close eye on those for potential further adjustments. The affected tools were removed from the market prior to this update.

* For clarity, when we refer to profitability, we are specifically talking about the amount of gold generated by selling items to the vendor. This does not include the value or profit of items when they are sold or traded between players.

More

  • Posts in the gaming tavern category no longer count towards the shard goal.
  • The sale for Mythic pets in the Celestial Exchange will end when the Springtide Fair event concludes.

For more detail on the rationale behind these changes and our overall approach, please refer to our full blog post: https://www.galahadcreative.com/blog/idlemmo-economic-changes/


Version 0.68.0-PB - Tavern and Balancing Changes

Tavern Improvements

  • We've made general improvements to the tavern including UX and UI improvements.
  • We've removed the gold cost for creating a topic.
  • We've overhauled the spam detection system due to it being too strong. You can now make responses without worrying about it being flagged as low quality.
  • The shard reward goal now only counts quality contributions.
  • We've increased the shard reward to 10 daily shards and 60 weekly shards.
  • Added a tavern homepage with a breakdown on the most recent posts + top commenters

More

  • Increased the housing component expiry cooldown from 30 days for free players and 40 days for members. To 45 days for free players, and 60 days for members.
  • Increased maximum construction efficiency bonus from levelling to 25% (from 20%).
  • Special items value have been increased to 500,000.
  • Dragon soul stones have been increased to 50,000.
  • Pet egg values have all received a significant increase.

To prevent issues or edge cases in the market, we have cleared the market and returned the adjusted items to the sellers inventory.

Coming Soon This is not the only balancing change planned. We still have further adjustments coming for dungeons and tools, and may also review and adjust other areas of the game, such as alchemy items, further down the line. Additional planned changes will be rolled out shortly after this update.


Version 0.67.2-PB - Inactive Account Deletion

We’re introducing an account cleanup to remove inactive and low-progress accounts from the game.

  • Guest accounts will be deleted after 30 days of inactivity.
  • Registered accounts with a total level below 150 will be marked for deletion if they’ve been inactive for more than 6 months.
  • Registered accounts with a total level below 250 will be marked for deletion if they’ve been inactive for more than 12 months.
  • Accounts with a total level of 250 or higher won’t be affected.

Registered accounts will be notified by email and will have 21 days from the notice to log in and reactivate their account. We expect this process to remove a large number of old accounts. As a result, many previously used usernames will become available again.

More

  • Fixed an issue with buildings not correctly completing in the background.
  • Fixed building cost breakdown not accounting for the characters construction level.

Version 0.67.1-PB

Seasonal battles have been scheduled. Throw eggs at members of the opposing teams to obtain points for your team.

Quick Recap:

  • Seasonal battles are only available during specific, short-lived time periods. Any eggs thrown outside of these active windows will not count toward points.
  • Every egg successfully thrown at an opposing team during an active battle awards 3 points to the player’s team.
  • Throwing eggs at players on other teams also grants 10 experience toward the campaign-related skill. For example, landing a egg on an opposing team awards 10 Springtide Mastery experience.
  • Each egg thrown during a battle against an opposing team gives a 5% chance of receiving 1 to 5 shards.
  • Head over to the seasonal campaign page and press "Battles" to view any current or upcoming battles.

View the wiki page here for a more detailed breakdown: https://wiki.idle-mmo.com/campaigns/seasonal-contest


Version 0.67.0-PB - Springtide Fair

Springtide Fair

Springtide Fair Is Here!

Find hollow eggs, partake in scavenger hunts, and earn exclusive rewards in our seasonal Springtide Fair campaign.

Head to the Springtide Fair location to unlock the exclusive Springtide Mastery skill. Use this skill to collect seasonal items, which you can exchange for points on the campaign page to advance through the campaign.

Visit the merchants to discover brand-new skins!

Heads Up

As mentioned in the recent blog post, you can expect potential balancing changes across various areas of the game over the next few weeks as we continue reviewing overall balance. This may include areas such as tools, equipment, existing specials, potions, dragon soul stones, pet eggs, dungeon costs, and more.

The Construction skill will also be part of this review and may receive adjustments.

Nothing is final at this stage. Some areas may change during the review, while others may take longer or remain completely unchanged as we continue refining the approach.

As of writing, nothing is confirmed. This is a heads up in case you’re currently trading or holding items that could be impacted.

Before any changes do go live, any affected market listings will be removed and returned to your character if the value of the item increases.

You can view our lengthy rationale behind this here: https://www.galahadcreative.com/blog/idlemmo-economic-changes/

More

  • The efficiency obtained from leveling up construction doubled. It now scales from 0% to 20% according to your level instead of 0% to 10%.
  • Fixed paw icon on the pet showcase.
  • [Public API] Fixed the character pet endpoint not correctly returning the pets stats.