Patch Notes

Version 0.82.03-PB - Market Changes

Over the coming days, we’ll be introducing a number of changes to trading and the market:

  • How balanced a trade needs to be will depend on a risk analysis factor. This will look at things like your account, market and trading history, and any other relevant flags. The higher the risk associated with a trade, the closer the values on both sides will need to be.
  • These requirements will not apply when trading between your own alts. Alt trading will continue to work as normal.
  • The tier of equipment involved in a trade will also affect the requirements.
  • Individual market listings will no longer be directly purchasable. Instead, purchases will go through the PO system. You’ll simply enter what you want, how much you want, and how much you’re willing to pay, and the system will handle the rest.
  • We’ll also be introducing a proper loan system over the coming days. This will allow you to directly loan equipment to another player for a fee, with the item automatically returning once the loan ends.
  • Our goal is to make the risk analysis system fairly seamless. Ideally, we want to get it to a point where the vast majority of legitimate players barely notice it’s there. The loan system should also remove a lot of the need for heavily one-sided trades in the first place.

On top of this, the market values of pets will be updated over the coming days. This means the minimum amount of gold required to sell certain pets will change depending on what that pet is actually worth.

The value assigned to items during trades, and the pets, will be based on their actual market value. This will matter when determining the requirements for trades that are considered higher risk. We’ll be analysing the game’s full market and trading history to build as accurate a picture as possible of what each item is actually worth.

As a gesture of good faith while these changes are being prepared, all trade taxes and minimum trade requirements will be removed for the next 12 hours for accounts that are not currently marked as high risk. Taxes between alts are also not covered, because the upcoming patch will not affect alt trades.

If you have paid more than 1 million in trade taxes since the last update, create a support ticket with a breakdown. You will be reimbursed.

This gives everyone a bit of time to move or reorganise items between players before the new systems begin coming into effect.

Also, as mentioned previously, if you’re currently loaning an item to somebody through the existing trade system, we’d recommend having it returned for now. Once the proper loan system is live, you’ll be able to loan it back to them through that instead.

Update: The trade taxes and requirements exemption have been extended for another 12 hours (24 hours in total) to allow those in other time zones to benefit from it. Happy trading!


Version 0.82.2-PB - Trade Changes

All high-value items and trades in the game will soon be considered high risk. As a result, any transaction involving these items will be subject to a minimum trade value, similar to the system currently used for the Pet Exchange.

Simply put, high-value and powerful items will no longer be able to be transferred for little or nothing in return. Trades involving these items will need to include an appropriate amount of gold, items, or a combination of both to meet the required value. This also includes the market.

This is not a restriction we would ordinarily want to introduce, but its necessary to help prevent transactions that take place outside of the game.

We are aware that some players currently use the trading system to temporarily loan items to others. For this reason, these restrictions will come into effect after 48 hours, giving players time to return any outstanding loaned items.

We will also begin exploring the introduction of a dedicated loan system within IdleMMO. This would provide a safer way to loan items directly to other players, for a fee, while ensuring that the item is automatically returned to its original owner. We cannot currently provide a timeframe for when such a system may be implemented.

Additionally, we will be increasing the vendor value of items based on their tier. These changes will also begin taking effect over the coming days.

We apologise for any inconvenience caused by these changes. If you currently have items loaned to another player, or are holding items that have been loaned to you, we strongly recommend returning them to their original owner before the new restrictions take effect.


Version 0.82.1-PB - Bug Fixes

  • Fixed ability to see primary stats ascension level on profile
  • Fixed enemy slayer ranking point distribution on party contracts.
  • Added Slayer leaderboards.

Version 0.82.0-PB - Slayer Skill, Tavern Changes, and more

Slayer Skill

  • Slayer is a combat skill trained through contracts. Generate a contract for an enemy. Each qualifying kill awards Slayer XP and Rank Points for that enemy. Milestones in each contract award shards. Higher Slayer levels increase shard rewards and maximum health, and unlock more enemies for personal contracts.
  • Every enemy has its own ranking according to how many points you've obtained for that enemy. As you rank up your enemy, you can gain a permanent damage boost to that specific enemy.
  • You can join up with other players and complete contracts as a party. The milestone rewards are shared across all characters in the party.
  • When a contract is active, the party becomes locked, meaning it cannot change until there are no active contracts available.
  • Contracts last for 24 hours.
  • You are allowed a maximum of 3 personal contracts, and 3 party contracts. 6 in total.
  • You can generate random contracts for free, or generate specific enemy contracts for a gold fee.
  • The enemies you can generate for depends on your slayer level. You cannot generate a contract for a level 100 enemy if your slayer level is 1.
  • The amount of enemies you need to defeat to complete the contract depends on the enemies target level. Higher target level = higher requirement = higher reward. Increasing your slayer level also increases the reward.

Tavern

  • We're transitioning the tavern to a hybrid approach.
  • The Tavern now combines familiar forum discussions with a more casual way to discuss with other players.
  • General and Off-topic have merged into one shared conversation, and Support works the same way. Simply post a message without starting a new topic.
  • New messages appear as the conversation refreshes, making it easier to follow along and join in.
  • Reply directly to someone, with a preview showing which message you’re responding to.
  • Guilds, Trades, Games, LFG, and Suggestions still use separate topics.
  • The home page continues to highlight recent forum posts. Existing posting limits remain in place.
  • This is in an experimental phase, and if this makes no meaningful changes or if it incites more spam, we will revert and go back to the drawing board.
More
  • We've added ascension to primary stats.
  • We've also added ascension to meditation.
  • We've added the ability to pin pages on the Web App for quick access.
  • Added "Recipe Owned" filter to alchemy.
  • Added Vietnamese language.
  • Added Spanish language.
  • Fixed a bug on Village Mastery that caused the storage repair cost to not be deducted correctly.
  • Fixed world boss completion notifications and last activity showing XP without bonuses included.
  • Fixed incorrect weather icon.
  • Clarified on membership page that EXP bonus applies to primary skills.
  • [Public API] Removed deprecated last_activity response.

Version 0.81.0-PB - Bug Fixes

  • Fixed issues preventing certain skills from being reset (such as Village Mastery).
  • Fixed server error that occurred under certain conditions when filtering the market.
  • Fixed a bug that allowed alt characters under TL 150 to trade on the pet exchange.
  • Fixed a bug that allowed you to select more than 10 pets.
  • Fixed the link to item listings market on the item inspection page.
  • Fixed an issue where food used during combat was not always counted in your character metrics.

Version 0.81.0-PB - Improvements

  • Added additional market filters, including the ability to filter recipes.
  • Inventory no longer deselects an item after using it if you still have quantities remaining.
  • Added the ability to open multiple chests at once, up to a maximum of 100.
  • Added the boss name to in-game notifications.
  • Added a notification when your in-game membership ends.
  • Improved the ascension UI.
  • The bank has been added to all future event locations.
  • Added the ability to schedule guild Energizing Pools.
  • Added the ability to reorder skill items.
  • Visual UI improvements for Excalibur and Corruption.
  • Added the ability to reset skills to level 1 using the Reset Stone item. This can be purchased from merchants.
  • Profile UI improvements.
  • Fixed a server error when filtering items via an item.
  • Pets can now be renamed back to their original name.
  • Added a quick market button to the guild challenge page.
  • Received Guidance Scrolls are now items and can be used at any time. You can only hold one Received Guidance Scroll in your inventory at a time.
  • You can now press requirements in the building pop-up to go straight to the market.
  • World bosses that would otherwise overlap will now receive a random additional delay of between 10 minutes and 12 hours. This prevents the same bosses from repeatedly appearing back-to-back while still ensuring no world boss battles overlap.
  • Fixed the link to the merchant page from the meditation page.
  • Fixed missing translation areas across all languages.
  • [Public API] The character information endpoint now includes the equipped pet’s base name, custom name, pet ID, quality, and evolution progress.
  • [Public API] The pets endpoint now correctly returns the base pet name separately from its custom name.

Version 0.80.3-PB - Browser Push Notifications

Due to changes made by our push notification provider, we no longer support browser push notifications. If you rely on browser push notifications, please use the app instead.


Version 0.80.2-PB - Village Mastery Leagues

We identified an issue that allowed passive Village Mastery EXP earned before a league began, or before a party joined, to be contributed later. This gave players who had stored large amounts of passive EXP an unfair advantage.

What has changed

  • Only passive Village Mastery EXP earned after the league has started and your party has joined will count.
  • Leaving and rejoining a league will reset your eligibility. EXP earned while outside the league will not count.
  • A maximum of 750,000 passive EXP can be contributed during one visit.
  • EXP above this limit will still be awarded to your character, but it will not count toward the league. Manual Village Mastery EXP is unaffected. Due to the 750,000 EXP cap, we strongly recommend checking your village regularly to avoid missing eligible league contributions.

Current League

Because the current Village Mastery league was affected by this issue:

  • It will end early.
  • Its rewards will be significantly reduced based on how long it was active.
  • A replacement league will begin 24 hours later.
  • The replacement will run for the full 21-day duration with the normal rewards.