Coming Soon: The ability to create pet groups for quicker selection.
We're very happy to introduce the release of Version 0.55.0-PB. A huge update to IMMO that has just a little bit for everyone.
Pet Hunting
Pet Status Rework
Pet Evolution
Pet Effects
Pet Exchange
Shard Pets
More Changes
Few things to keep in mind:
effects from potions.healthDue to the size of this update, it will likely introduce new bugs. Expect a few turbulent days while things settle and we roll out fixes for any issues that appear.
Take a look at what’s coming later this month! We’re adding some exciting new features:
You can read the full preview here:
This is a preview. Version 0.55.0-PB will release later this month.
We fixed a bug in the enemy scaling system. The problem was that enemies of the same level weren’t showing their real differences in power. For example, the Arvendor Guardian was meant to be much stronger than a Will-o’-the-Wisp, even though both are level 100. Because of the bug, they ended up with the same strength, which was never intended.
The issue came from the health formula. It didn’t properly include each enemy’s base power, so scaling treated them as equal. We’ve adjusted the system so it now works as it should. This means some enemies, especially those in the Citadel, will feel tougher than others even when they share the same level. You might also notice small changes when fighting other enemies, scaled or not, since the health formula has been updated across the board. These changes should be minor, but in some cases battle outcomes may be a little different.
last_activity from the character inspection endpoint. This will default to the beginning of the year. It will be removed in a future update.online_status to the character inspection endpoint.