This update introduces Housing, a new system that allows you to extend the maximum idle time for various activities.
Village Management has been postponed for now, as it required significantly more development time than originally expected.
Important: This update includes major foundational changes to several core systems, particularly Guild Halls and primary skills. Because of the scale of these changes, the first few days after release may be slightly turbulent. While we have taken extensive precautions to minimise issues, some problems may still appear. If you encounter anything unexpected, please submit a bug report so we can investigate and resolve it quickly.
Following on from the previous message, we're beginning with a modest increase to the membership item value while we observe how the change affects the economy over time.
The value of membership items has been increased from 1,000 gold to 20,000 gold. This is intended as a cautious starting point, and we’ll continue monitoring the impact before considering any further adjustments.
It's come to our attention that the use of membership scrolls has increased market activity significantly over the past few weeks. Due to their extremely low vendor value and high circulation, they are effectively being used as an alternative currency to reduce or bypass trade tax.
We haven't made any firm decisions yet, but we’re watching the situation closely and analyzing what it could mean for the economy long term. If it starts heading in a direction that feels unhealthy, we'll step in before it becomes a bigger problem.
The market tax is the primary way gold leaves the game, and if that system is weakened and left unchecked, gold can gradually inflate, pushing prices up and impacting everyone. Over time, this makes the entire economy harder for us to balance and maintain. The effects tend to build slowly, sometimes only becoming obvious years later, which is why it is important to for us step in early before the situation grows into something much more difficult to correct.
One of the options we're considering is gradually increasing the vendor sell value of membership items over time. That would naturally raise the tax impact when they're used in direct trades, which helps close the loophole without doing anything too heavy handed.
This is just a quick heads up to let you know we're aware of the trend and keeping a close eye on it. We haven’t made any firm decisions yet, but we felt it was important to flag it now so anyone involved in the market can factor this into their plans going forward.
As we've said in the past, the long term health of the game will always come first. We recognize the potential risks if this continues unchecked, and we want to make sure it doesn’t quietly grow into a larger issue over time.

We’re excited to give you a small preview of what’s coming in the next IdleMMO update. It includes the long-awaited housing feature, along with something a bit different for us: Village Management.
You can read our lengthy preview here: https://www.galahadcreative.com/blog/idlemmo-v0-64-houses-and-villages