Patch Notes

Version 0.80.1-PB - Market QoL Improvements

  • Market recent searches are now tied to the character rather than the account. All existing pinned searches have been cleared. Please re-pin your searches.
  • Added "View Listings" button on the PO creation window.
  • Added a way to quickly sell items on the market homepage.
  • Fixed a bug that caused dungeons runs to process refunds incorrectly when traveling.

Version 0.80.0-PB - Market Improvements, Russian Language, and More

Market changes

  • We've removed all purchase order fees.
  • All purchase orders now expire after 30 days automatically.
  • We've improved the market UI and UX. We are introducing a simple market landing page, which allows you to quickly buy an item. And pin your most frequently purchased items too. This is basically a simple way to create a PO or fulfill existing listings.
  • When several players offer the same price, available items are now shared between them in turns. This means one large Purchase Order cannot take every incoming item while other matching orders receive nothing.

Translation

  • We now support Russian language.

Village Management

  • Fixed notifications for NPC village battles.
  • Fixed an issue where both players could appear to gain resources during a Village War. Resource gains, losses, and totals are now shown correctly for both attackers and defenders.
  • Village citizens assigned to buildings under repair will remain reserved.
  • Citizens assigned to buildings that fully decay will automatically return to the available citizen pool.
  • Previously stuck citizens in already-decayed buildings will also be released.
  • Fixed village war rewards sometimes going backwards while a war was still in progress.
  • The “Cost to attack” is paid now immediately when a raid begins.
  • This cost is non-refundable, even if you leave the war early.
  • Leaving early only grants the resources earned so far.
  • Early withdrawal also applies a minimum amount of battle losses.
  • The withdrawal screen now shows exactly what you will gain or lose before confirming.

Village Warfare

  • Reduced warfare opt-in length from 30 days to 7 days.
  • Fixed the attack page incorrectly showing progress.
  • Scouting now gives a clearer picture of the risks and rewards before you attack.
  • Scout reports show estimated ranges instead of exact numbers.
  • Reports can be Rough, Fair, or Good. Better scouts provide more reliable information.
  • Enemy scouts and defences can make reports less accurate.
  • Attack previews now show what you could gain or lose if you win.
  • You can also see how much you could lose if the attack fails.
  • Enemies may destroy additional resources when they fight back.
  • If your scouts cannot discover an enemy’s attack strength, the possible danger remains unknown.
  • Scout reports remain uncertain, and battles can still surprise you.

More

  • Guild seasons now have a 24-hour grace period after they end. During this time, players can log in and have contributions from completed actions counted toward the previous season. Final rankings, rewards, and Conquest bonuses will become available once the grace period ends.
  • Fixed a bug that caused some world bosses to be skipped.
  • Fixed an issue where removing a battle from the middle of the queue could incorrectly show “Insufficient enemies to re-queue battles.”
  • Fixed an issue where scaled enemies could lose their selected level when battles were automatically rearranged.
  • Fixed a UI bug where village happiness would be displayed incorrectly.
  • Fixed purchase orders failing when an alt’s listing was among otherwise valid listings.
  • Fixed guild mastery effect not working correctly from guild energizing pool.
  • Fixed cross translation issue on the shrine and leaderboards.
  • Fixed "Collect all" button on the campaign page.
  • Fixed an issue that caused some guild raids to be stuck indefinitely.

Version 0.79.0-PB - Moonlit Festival

🌙 The Moonlit Festival has begun!

At the height of summer, Valaron’s largest moon, Celestia, casts its glow across Solaris Isle. Lanterns light up the streets as people gather to celebrate. Moonstone ink, festival games, and late-night battles bring the whole island to life.

From July 24, 2026, to August 10, 2026, craft special Moonstone Ink, battle unique enemies, and explore exclusive event dungeons.

Take part in Lunar Mastery-specific leagues and limited-time team battles, where you must use Moonstone Ink to mark characters on opposing teams.

Head to the campaign page to begin!


Version 0.78.0-PB - Bug Fixes and Improvements

  • Added missing construction league. This league will be generated in the next cycle.
  • Fixed a bug that prevented items from being sold to the vendor when completing a captcha.
  • Village Mastery EXP is no longer affected by EXP boosts. Villages produce resources all the time, unlike other skills that have a clear start and end, so there is no fair point to lock in a boost. This meant players could collect several days of village XP after activating a short boost and receive the bonus for all of it.

After reviewing it, we found that supporting EXP boosts for Village Mastery would require a major overhaul of our boost system, as it was designed specifically for skills with a clear start and end. This is out of scope, so village mastery will be excluded from all EXP boosts.

  • Added the option to disable the refresh action confirmation on a per-character basis.
  • Scout Power now displays correctly in the Village Mastery Warfare tab.
  • Added clarification for scout reports lasting 30 minutes.
  • Village happiness now drops slowly over time instead of falling heavily right away.
  • Raising villages taxes, reducing food, or making similar changes will only cause a small immediate happiness loss.
  • Fixed a UI bug on the village building condition bar.
  • Fixed an issue that caused the captcha to be stuck in an infinite loop.
  • Fixed a bug that caused a small number of enemies to go missing after completing a pet hunt.

Village PvP Changes

  • Villages now receive 24 hours of PvP protection after being attacked by another player.
  • Protected villages cannot be attacked by other players.
  • Attacking another player’s village will remove your protection.
  • Attacking NPC villages will not remove protection.
  • Improved Village PvP Targets
  • User Targets are now randomized to provide more variety.
  • Added a Refresh User Targets button.
  • Refreshing PvP targets will show different players when other suitable targets are available.

Version 0.77.3 - Improvements

  • Improved captcha so it should appear less often during normal gameplay.

Version 0.77.2-PB - Updates

  • Fixed the build queue in Village Mastery not correctly showing buildings that are currently being upgraded.
  • Added character metrics for villages. These will only be tracked from this update onward.
  • Fixed toast pop-ups when “top centre” is selected.
  • Fixed a bug that prevented users from deleting certain buildings during construction.
  • Fixed a bug that allowed users to unintentionally build a previous tier of a building.

Version 0.77.1-PB - Village Improvements

  • Added the ability to delete a village.
  • Fixed village EXP not correctly displaying on the UI when effects are active.
  • Fixed Village Happiness sometimes recovering too slowly while manually gathering resources.
  • Fixed the Assign Workers pop-up showing the wrong number of pending citizens.
  • We've adjusted the VR to Gold calculations so that selling very large amounts in a short period will now give much less gold. Selling small to moderate amounts of Village Resources should feel mostly the same. This is mainly aimed at accounts using multiple characters to sell huge amounts of Village Resources at once. One village can still sell normally, but repeatedly selling large amounts across several characters will become significantly less effective.
  • Villages don’t translate perfectly from housing decay, mainly because villages can eventually become partly, or even fully, self-sustaining depending on your setup, play style, and buildings. Because of that, the previous decay rate was a bit too generous for this system. Village buildings now decay quickly. They decay in 45/60 days depending on your membership status. This applies to buildings only made/upgraded after this patch note.
  • When directly upgrading village buildings, the building being upgraded no longer temporarily loses its benefits.

Version 0.77.0-PB - Village Improvements

  • Added the ability to directly upgrade village components without needing to dismantle existing ones first.
  • Fixed village recommendations on mobile devices.
  • Added a “Why is happiness low?” button to villages, which gives you a breakdown of why your citizens are unhappy.
  • Increased the daily Village Trade Depot limit to improve item throughput. However, items are now worth less than before.
  • Merged all base buildings into one singular building to help clean up the UI.
  • Added a badge to the citizens’ food count to show how many citizens your village can currently feed.
  • Fixed a “Server Error” issue affecting various parts of the app.