Patch Notes

Version 0.81.0-PB - Bug Fixes

  • Fixed issues preventing certain skills from being reset (such as Village Mastery).
  • Fixed server error that occurred under certain conditions when filtering the market.
  • Fixed a bug that allowed alt characters under TL 150 to trade on the pet exchange.
  • Fixed a bug that allowed you to select more than 10 pets.
  • Fixed the link to item listings market on the item inspection page.
  • Fixed an issue where food used during combat was not always counted in your character metrics.

Version 0.81.0-PB - Improvements

  • Added additional market filters, including the ability to filter recipes.
  • Inventory no longer deselects an item after using it if you still have quantities remaining.
  • Added the ability to open multiple chests at once, up to a maximum of 100.
  • Added the boss name to in-game notifications.
  • Added a notification when your in-game membership ends.
  • Improved the ascension UI.
  • The bank has been added to all future event locations.
  • Added the ability to schedule guild Energizing Pools.
  • Added the ability to reorder skill items.
  • Visual UI improvements for Excalibur and Corruption.
  • Added the ability to reset skills to level 1 using the Reset Stone item. This can be purchased from merchants.
  • Profile UI improvements.
  • Fixed a server error when filtering items via an item.
  • Pets can now be renamed back to their original name.
  • Added a quick market button to the guild challenge page.
  • Received Guidance Scrolls are now items and can be used at any time. You can only hold one Received Guidance Scroll in your inventory at a time.
  • You can now press requirements in the building pop-up to go straight to the market.
  • World bosses that would otherwise overlap will now receive a random additional delay of between 10 minutes and 12 hours. This prevents the same bosses from repeatedly appearing back-to-back while still ensuring no world boss battles overlap.
  • Fixed the link to the merchant page from the meditation page.
  • Fixed missing translation areas across all languages.
  • [Public API] The character information endpoint now includes the equipped pet’s base name, custom name, pet ID, quality, and evolution progress.
  • [Public API] The pets endpoint now correctly returns the base pet name separately from its custom name.

Version 0.80.3-PB - Browser Push Notifications

Due to changes made by our push notification provider, we no longer support browser push notifications. If you rely on browser push notifications, please use the app instead.


Version 0.80.2-PB - Village Mastery Leagues

We identified an issue that allowed passive Village Mastery EXP earned before a league began, or before a party joined, to be contributed later. This gave players who had stored large amounts of passive EXP an unfair advantage.

What has changed

  • Only passive Village Mastery EXP earned after the league has started and your party has joined will count.
  • Leaving and rejoining a league will reset your eligibility. EXP earned while outside the league will not count.
  • A maximum of 750,000 passive EXP can be contributed during one visit.
  • EXP above this limit will still be awarded to your character, but it will not count toward the league. Manual Village Mastery EXP is unaffected. Due to the 750,000 EXP cap, we strongly recommend checking your village regularly to avoid missing eligible league contributions.

Current League

Because the current Village Mastery league was affected by this issue:

  • It will end early.
  • Its rewards will be significantly reduced based on how long it was active.
  • A replacement league will begin 24 hours later.
  • The replacement will run for the full 21-day duration with the normal rewards.

Version 0.80.1-PB - Market QoL Improvements

  • Market recent searches are now tied to the character rather than the account. All existing pinned searches have been cleared. Please re-pin your searches.
  • Added "View Listings" button on the PO creation window.
  • Added a way to quickly sell items on the market homepage.
  • Fixed a bug that caused dungeons runs to process refunds incorrectly when traveling.

Version 0.80.0-PB - Market Improvements, Russian Language, and More

Market changes

  • We've removed all purchase order fees.
  • All purchase orders now expire after 30 days automatically.
  • We've improved the market UI and UX. We are introducing a simple market landing page, which allows you to quickly buy an item. And pin your most frequently purchased items too. This is basically a simple way to create a PO or fulfill existing listings.
  • When several players offer the same price, available items are now shared between them in turns. This means one large Purchase Order cannot take every incoming item while other matching orders receive nothing.

Translation

  • We now support Russian language.

Village Management

  • Fixed notifications for NPC village battles.
  • Fixed an issue where both players could appear to gain resources during a Village War. Resource gains, losses, and totals are now shown correctly for both attackers and defenders.
  • Village citizens assigned to buildings under repair will remain reserved.
  • Citizens assigned to buildings that fully decay will automatically return to the available citizen pool.
  • Previously stuck citizens in already-decayed buildings will also be released.
  • Fixed village war rewards sometimes going backwards while a war was still in progress.
  • The “Cost to attack” is paid now immediately when a raid begins.
  • This cost is non-refundable, even if you leave the war early.
  • Leaving early only grants the resources earned so far.
  • Early withdrawal also applies a minimum amount of battle losses.
  • The withdrawal screen now shows exactly what you will gain or lose before confirming.

Village Warfare

  • Reduced warfare opt-in length from 30 days to 7 days.
  • Fixed the attack page incorrectly showing progress.
  • Scouting now gives a clearer picture of the risks and rewards before you attack.
  • Scout reports show estimated ranges instead of exact numbers.
  • Reports can be Rough, Fair, or Good. Better scouts provide more reliable information.
  • Enemy scouts and defences can make reports less accurate.
  • Attack previews now show what you could gain or lose if you win.
  • You can also see how much you could lose if the attack fails.
  • Enemies may destroy additional resources when they fight back.
  • If your scouts cannot discover an enemy’s attack strength, the possible danger remains unknown.
  • Scout reports remain uncertain, and battles can still surprise you.

More

  • Guild seasons now have a 24-hour grace period after they end. During this time, players can log in and have contributions from completed actions counted toward the previous season. Final rankings, rewards, and Conquest bonuses will become available once the grace period ends.
  • Fixed a bug that caused some world bosses to be skipped.
  • Fixed an issue where removing a battle from the middle of the queue could incorrectly show “Insufficient enemies to re-queue battles.”
  • Fixed an issue where scaled enemies could lose their selected level when battles were automatically rearranged.
  • Fixed a UI bug where village happiness would be displayed incorrectly.
  • Fixed purchase orders failing when an alt’s listing was among otherwise valid listings.
  • Fixed guild mastery effect not working correctly from guild energizing pool.
  • Fixed cross translation issue on the shrine and leaderboards.
  • Fixed "Collect all" button on the campaign page.
  • Fixed an issue that caused some guild raids to be stuck indefinitely.

Version 0.79.0-PB - Moonlit Festival

🌙 The Moonlit Festival has begun!

At the height of summer, Valaron’s largest moon, Celestia, casts its glow across Solaris Isle. Lanterns light up the streets as people gather to celebrate. Moonstone ink, festival games, and late-night battles bring the whole island to life.

From July 24, 2026, to August 10, 2026, craft special Moonstone Ink, battle unique enemies, and explore exclusive event dungeons.

Take part in Lunar Mastery-specific leagues and limited-time team battles, where you must use Moonstone Ink to mark characters on opposing teams.

Head to the campaign page to begin!


Version 0.78.0-PB - Bug Fixes and Improvements

  • Added missing construction league. This league will be generated in the next cycle.
  • Fixed a bug that prevented items from being sold to the vendor when completing a captcha.
  • Village Mastery EXP is no longer affected by EXP boosts. Villages produce resources all the time, unlike other skills that have a clear start and end, so there is no fair point to lock in a boost. This meant players could collect several days of village XP after activating a short boost and receive the bonus for all of it.

After reviewing it, we found that supporting EXP boosts for Village Mastery would require a major overhaul of our boost system, as it was designed specifically for skills with a clear start and end. This is out of scope, so village mastery will be excluded from all EXP boosts.

  • Added the option to disable the refresh action confirmation on a per-character basis.
  • Scout Power now displays correctly in the Village Mastery Warfare tab.
  • Added clarification for scout reports lasting 30 minutes.
  • Village happiness now drops slowly over time instead of falling heavily right away.
  • Raising villages taxes, reducing food, or making similar changes will only cause a small immediate happiness loss.
  • Fixed a UI bug on the village building condition bar.
  • Fixed an issue that caused the captcha to be stuck in an infinite loop.
  • Fixed a bug that caused a small number of enemies to go missing after completing a pet hunt.

Village PvP Changes

  • Villages now receive 24 hours of PvP protection after being attacked by another player.
  • Protected villages cannot be attacked by other players.
  • Attacking another player’s village will remove your protection.
  • Attacking NPC villages will not remove protection.
  • Improved Village PvP Targets
  • User Targets are now randomized to provide more variety.
  • Added a Refresh User Targets button.
  • Refreshing PvP targets will show different players when other suitable targets are available.