We’re making a small change in how we approach guilds.
When the guild system was first introduced, we intentionally put a high cost on creating and maintaining a guild. The idea was to make sure guilds only existed when they had a clear purpose and commitment behind them. Over time, it's become clear that this approach is a bit too restrictive, especially for more casual players.
Our goal now is to make guilds more welcoming and accessible, mainly by lowering the costs to create and maintain them.
These changes also take future features into account, particularly housing. While housing is still in active development and no final resource requirements have been set, we want to avoid a situation where players feel forced to choose between investing in their personal house or supporting their guild. Reducing guild costs now helps remove that pressure before it ever becomes a problem.
As a result, we're making the following changes:
This should make it easier to start and sustain a guild, while keeping them meaningful as the game continues to grow.
We feel like the skin system has been a bit underused, especially when it comes to collecting skins through normal gameplay. While museums help track your collection, acquiring skins almost exclusively through tokens has felt too restrictive. Tokens are already used for utility rewards, such as slots and the recently added character name colouring, which makes skin collecting feel like a trade off rather than something you naturally work towards.
We love collecting systems, and we want skin collection to happen more organically through playing the game. That’s where skin chests come in.
To be clear, these chests can only be obtained through gameplay or by trading with other players who earned them through gameplay. They cannot be purchased directly from the game. The chests will be tradable on the market at first, but we’ll be monitoring the economy closely. If they begin to cause issues, we may make them untradable later on.
Leagues have been updated to use a fixed party size of 4. This change addresses concerns around players being able to participate in multiple leagues at the same time.
Any new or existing leagues that are scheduled to start more than 2 days from now will be automatically updated to use the new party size of 4.
Edit: This update mistakenly allowed existing username colours to be edited. This will be disabled after 5pm UTC (in around 1 hour). Please make any colour changes before this time, as editing will no longer be available afterwards.
Added the ability to trade pets directly. However, it's important to note that it comes with heavy limitations as to not undercut the companion exchange.
Each pet has a minimum value based on its species, level, and evolution stage. When you give a pet in a trade, you must make a profit of at least the pets minimum value to cover the cost of the pet that would've otherwise been sold on the Companion Exchange.
For example, if you want to trade away a pet with a minimum value of 5,000 gold:
Your total profit must be 5,000 gold or higher.
We've updated our privacy policy. You can read it here: https://www.galahadcreative.com/privacy
We have introduced a single, unified Privacy Policy across all of our games and services, with clearer explanations around data usage, retention, account deletion, and the use of automated tools for moderation. A short TL;DR has also been added to improve readability.