Patch Notes

Version 0.78.0-PB - Bug Fixes and Improvements

  • Added missing construction league. This league will be generated in the next cycle.
  • Fixed a bug that prevented items from being sold to the vendor when completing a captcha.
  • Village Mastery EXP is no longer affected by EXP boosts. Villages produce resources all the time, unlike other skills that have a clear start and end, so there is no fair point to lock in a boost. This meant players could collect several days of village XP after activating a short boost and receive the bonus for all of it.

After reviewing it, we found that supporting EXP boosts for Village Mastery would require a major overhaul of our boost system, as it was designed specifically for skills with a clear start and end. This is out of scope, so village mastery will be excluded from all EXP boosts.

  • Added the option to disable the refresh action confirmation on a per-character basis.
  • Scout Power now displays correctly in the Village Mastery Warfare tab.
  • Added clarification for scout reports lasting 30 minutes.
  • Village happiness now drops slowly over time instead of falling heavily right away.
  • Raising villages taxes, reducing food, or making similar changes will only cause a small immediate happiness loss.
  • Fixed a UI bug on the village building condition bar.
  • Fixed an issue that caused the captcha to be stuck in an infinite loop.
  • Fixed a bug that caused a small number of enemies to go missing after completing a pet hunt.

Village PvP Changes

  • Villages now receive 24 hours of PvP protection after being attacked by another player.
  • Protected villages cannot be attacked by other players.
  • Attacking another player’s village will remove your protection.
  • Attacking NPC villages will not remove protection.
  • Improved Village PvP Targets
  • User Targets are now randomized to provide more variety.
  • Added a Refresh User Targets button.
  • Refreshing PvP targets will show different players when other suitable targets are available.

Version 0.77.3 - Improvements

  • Improved captcha so it should appear less often during normal gameplay.

Version 0.77.2-PB - Updates

  • Fixed the build queue in Village Mastery not correctly showing buildings that are currently being upgraded.
  • Added character metrics for villages. These will only be tracked from this update onward.
  • Fixed toast pop-ups when “top centre” is selected.
  • Fixed a bug that prevented users from deleting certain buildings during construction.
  • Fixed a bug that allowed users to unintentionally build a previous tier of a building.

Version 0.77.1-PB - Village Improvements

  • Added the ability to delete a village.
  • Fixed village EXP not correctly displaying on the UI when effects are active.
  • Fixed Village Happiness sometimes recovering too slowly while manually gathering resources.
  • Fixed the Assign Workers pop-up showing the wrong number of pending citizens.
  • We've adjusted the VR to Gold calculations so that selling very large amounts in a short period will now give much less gold. Selling small to moderate amounts of Village Resources should feel mostly the same. This is mainly aimed at accounts using multiple characters to sell huge amounts of Village Resources at once. One village can still sell normally, but repeatedly selling large amounts across several characters will become significantly less effective.
  • Villages don’t translate perfectly from housing decay, mainly because villages can eventually become partly, or even fully, self-sustaining depending on your setup, play style, and buildings. Because of that, the previous decay rate was a bit too generous for this system. Village buildings now decay quickly. They decay in 45/60 days depending on your membership status. This applies to buildings only made/upgraded after this patch note.
  • When directly upgrading village buildings, the building being upgraded no longer temporarily loses its benefits.

Version 0.77.0-PB - Village Improvements

  • Added the ability to directly upgrade village components without needing to dismantle existing ones first.
  • Fixed village recommendations on mobile devices.
  • Added a “Why is happiness low?” button to villages, which gives you a breakdown of why your citizens are unhappy.
  • Increased the daily Village Trade Depot limit to improve item throughput. However, items are now worth less than before.
  • Merged all base buildings into one singular building to help clean up the UI.
  • Added a badge to the citizens’ food count to show how many citizens your village can currently feed.
  • Fixed a “Server Error” issue affecting various parts of the app.

Version 0.76.0-PB - Village Changes

Village Base Buildings

  • New villages now start with fixed buildings. These buildings that cannot change. These fixed buildings do not count towards your building limit, do not decay, and do not require workers.
  • Every village has a small amount of built-in VR storage.
  • Every village now produces a small amount of passive VR by default.
  • Every village starts with 2 unassigned citizens.
  • Every village starts with a base food storage, enough to keep at least 2 citizens well-fed.
  • Starter Storehouse can now be built, upgraded, and removed like other buildings.
  • All buildings other than the fixed buildings can now be removed.
  • Players can no longer get stuck because they removed their only storage building.

Existing villages will keep any starter buildings they already had. These buildings will be treated like normal buildings, so you can keep them, or remove them if you want to free up space. Think of this as a small bonus for villages created before this update.

Village Tax Changes

  • Tax has had a small rework, as it was previously only useful in extremely niche cases. This change is aimed at making tax a more viable option in a wider range of situations.
  • Taxes now come only from well-fed citizens.
  • Tax income now scales with Village Mastery level, making it more useful later on.
  • Low and medium tax rates are less punishing to happiness.
  • Higher tax still lowers happiness, so it remains a trade-off.
  • The tax display is simpler and now focuses on the main number: VR per hour from tax.

Village Changes

  • Condition of the builds now affect the output of the buildings. This kicks in when a building is below 80% condition.
  • Added village mastery leaderboards.
  • Reduced supreme gathering hut output slightly to 4,000 per minute.
  • Improved design of various areas of the village mastery pages, particularly in the warfare pages.
  • Fixed a bug that displayed "Well-fed Citizens" incorrectly.
  • Added a warning when removing citizens from storehouses as it can remove VR.
  • Reduced Seasoned Hands: 125 VR/click to 100 VR/click
  • Reduced Master Forager: 200 VR/click to 125 VR/click
  • Reduced Village Expertise: 300 VR/click to 150 VR/click
  • The maximum amount of "Click Village Expertise" tools has been set to 1.
  • Reduced EXP obtained from clicking by 50%
  • Remove the hard capped 1,000 VR per click using tools as it is no longer possible to reach.

More

  • Changed max amount of stacked toast pop-ups to 1 on mobile
  • Removed the title from hunting + battling toast pop-ups to reduce its size.
  • Fixed a bug that prevented guilds from repairing their buildings.

Version 0.75.2-PB - Village Balancing Update

We just want to make it really clear that Village Mastery is an experimental skill. It works a little differently from most other skills and is a bit more advanced under the hood, so it may go through heavier-than-usual changes while we get it into the right place.

Because of that, any balancing changes made to the system over the next couple of months, no matter how big, will not come with refunds. It's important that you don’t invest external resources (such as items using the trade depot) into your village unless you’re comfortable with that risk. For example, if Village Resources is diluted in the future (meaning 1 VR is worth less), any Village Resources gained from exchanged items may end up being worth less than it was at the time you exchanged them.

We want to be upfront about this now. It’s very unlikely that Village Mastery will be a perfect fit straight away, and it will take some time, testing, and probably a few “well, that didn’t work” moments before it properly settles.

We’re aware of a few issues around slots, dismantling buildings, and upgrading them. The slot limit was intentionally set quite low to begin with, mostly to play it safe, which is our usual approach with new systems. That said, we’re already looking at ways to rebalance the numbers across the board so the system feels a bit less restrictive. Ideally, you should have more freedom to pick and choose which buildings you want to build, without feeling like you constantly need to shuffle slots around or dismantle things just to make progress.

With all that said, we’re very open to feedback. Since this feature is experimental, we have a bit more room to be creative with it. Feel free to send over your ideas, concerns, or improvement suggestions in the Discord suggestions channel or in the Tavern.


Version 0.74.1-PB - No cheaters!

This is a friendly reminder that any form of autoclicking, macroing, scripting, or automation is strictly prohibited.

Since the release of Village Mastery, we have already seen a substantial increase in accounts being flagged for using auto clickers. Please be aware that this will result in a ban.

We are willing to overlook activity from the first few hours after release, but we will soon begin heavily enforcing preventative automation measures. If you are currently using any form of autoclicker, macro, or automation tool, you must stop immediately.

It is very likely that your account has already been flagged if you have used this kind of tooling. If the activity continues after this patch note, your account will be banned.

It is also worth familiarising yourself with our Code of Conduct, if you have not already, to help prevent any issues in the future. You can read it here: https://web.idle-mmo.com/legal/code-of-conduct