We are thrilled by the surge in player activity following the release of the IdleMMO Android app. Thank you so much for your support!
Due to this surge in activity, our priority right now stabilizing the game. We've made it clear from the onset that our number one main priority is to build an incredibly stable, polished, and robust game as it will significantly help us in the future when we add more features or expand upon existing ones.
Right now, we are focusing our efforts on fixing issues and improving performance. This will ensure the game can continue to scale as needed without worrying about the server slowing down.
Highly anticipated features, such as direct trading, push notifications, a public API, and others are still in the works but they may just take slightly longer to arrive (though, hopefully not too much). We thank everyone for their patience in this.
If you haven't seen already, we have already outlined a plan on what is to come on our public road map which can be seen here: https://trello.com/b/CxIn7i5B/idlemmo-public-roadmap
Without further ado, here is v0.15.5-PB. Nothing too exciting but contains a lot of bug fixes, performance improvements and QOL additions. This list isn't exhaustive as we've done a lot of work under-the-hood.
- Campaign page QOL adjustments (most of the elements on the page no longer require a complete page load when interacting with them)
- Fixed skill task duplicating when refreshing a task.
- Fixed task error for <0.1% of players that caused the game to crash.
- Performance improvements on the item inspection page.
- Fixed bug where the pet will follow the character to the new location if the pet returns from battle while travelling.
- Added beta notice to the mobile menu.
- Added placeholder text for the date picker on the raid menu.
- Raid times now display times up to 12 hours in 10 minute increments (instead of 6 hours in 5 minute increments)
- Improved UX when copying the referral code.
- Added link on the membership page to view the membership items on the market.
- Added referral code link to the character page on the mobile apps.
- Fixed tooltip on account/character creation on the mobile apps.
- Added "Max Health", "Max Hunger", and "Max All" when quickly eating food or feeding a pet.
- Fixed bug where closing the "use" dialog box on the inventory page caused the screen to freeze.
- Fixed a bug that prevented some characters from obtaining effects from the shrine.
- Fixed "View Location" button that caused the "Battle" tab to be stuck on the menu page when using the mobile apps.
- Updated the privacy policy to list the use of Google Firebase and the purpose of using it (we use it to track app crashes).
- Fixed the item inspection page where it incorrectly filtered the tier on the market listings.
- Lots of undocumented changes throughout the app that will help improve performance.
- Wiki changes: Added table showing minimum pet level for each location on the Pets page. Contribution by @jeremyflc (GitHub)
- Wiki changes: Added clarification to each item types purpose on the Item Types page. Contribution by @jeremyflc (GitHub)
- Wiki changes: Added a table showing which skills boost each stat on the getting started page. Contribution by @jeremyflc (Github)