Patch Notes

Version 0.11.1-PB

  • Tasks are now unique according to different campaigns. This means that each campaign will have its own set of tasks.
  • We've removed the 'weekly' and 'monthly' tasks from seasonal campaigns. It's impractical to have dated tasks on campaigns that expire before the tasks can refresh."
  • Characters now get 6 or 8 tasks for seasonal (temporary) campaigns depending on their membership status. This has been increased from 5/7 respectively. Global (permanent) campaigns will remain at 5/7.
  • Potions are now applied to the enemies EXP when sending a pet to battle.
  • Bartering EXP gains for the Forsaken class have been reduced.
  • Pet Mastery EXP gains for Forsaken class have been reduced.
  • Added missing task benefit on the membership page.
  • Added countdown for daily tasks.

Version 0.11.0-PB

Valenfair Seasonal Campaign

The Valenfair campaign will start on 9th February 2024 at approximately 1PM UTC and will end on the 20th February.

The campaign rewards can be previewed but we will be adjusting the rewards before the campaign starts so expect them to change.

This seasonal campaign is a 'mini-campaign,' meaning it won't introduce unique locations, enemies, or dungeons. Strategising around Valentine's Day events poses a challenge for us as it falls in an awkward position between the winter event and other more significant seasonal celebrations. Not just that we are unable to allocate substantial resources to fully flesh it out given its comparatively lower significance. This year, this challenge is further compounded by the early timing of Easter, which requires our attention next month.

Currently, when transitioning between campaigns, characters retain their tasks and progression. Consequently, if a character has already completed their tasks prior to the event, they won't be able to redeem them within the Valenfair campaign, thereby reducing the potential points certain characters can attain. We acknowledge this issue and intend to address it by ensuring that tasks are unique to each campaign. However, we cannot guarantee that this adjustment will be implemented before the Valenfair campaign launches. Nevertheless, resolving this issue is our top priority.

Classes

We've opted to revamp our classes, shifting towards a model that views them more as "proficiencies" or "specialisations" rather than adhering to a traditional RPG class system. This decision stems from our belief that the conventional class system doesn't align well with the essence of our game. Under our new approach, classes serve as a means for characters to choose a permanent, character-wide enhancement in a particular area of proficiency. Consequently, we're introducing new classes that cater to players who don't engage in the combat system.

The following changes are being introduced:

  • All class equipment limitations have been removed. (For example, warriors can now equip bows)
  • Renamed “Talents” to “Battle Talents” as all listed talents only apply to battles.
  • Added +5% Battle EXP to the Warrior, Ranger, and Shadowblade class.
  • Added +5% Hunting Efficiency to the Warrior class.
  • Added a “Miner” class which gives out a +10% bonus in both efficiency and EXP when mining.
  • Added a “Chef” class which gives out a +10% bonus in both efficiency and EXP when cooking.
  • Added a “Angler” class which gives out a +10% bonus in both efficiency and EXP when fishing.
  • Added a “Lumberjack” class which gives out a +10% bonus in both efficiency and EXP when woodcutting.
  • Updated the wiki to list all the class bonuses.

We recognise that some players may desire to change their character's class. While the option to do so is currently under discussion, it is not yet available.

Additional Changes

  • Fixed pet limitation when 4 pets are attacking enemies.
  • General UI improvements
  • Item effects are now listed under the craftable item when inspecting a recipe.

Version 0.10.1-PB

  • Fixed pet battles being extremely slow for medium to high level pets.
  • Added Pet Mastery leaderboard.
  • Fixed pet UI on mobile.
  • Moved pet battle and equip buttons further up the page.
  • Added tooltip on the battle button when a pet is currently equipped.
  • Adjusted battle length calculation for pet battles.
  • Adjusted pet battle damage calculation.
  • Fixed level UI elements on extremely narrow devices (<320px in width)
  • Fixed blurry backgrounds in the vendor shop.

Version 0.10.0-PB

Pet Mastery

We’re introducing a new skill - Pet Mastery. This can be levelled up when pets are sent to battle. Increasing the pet mastery skill level will improve all pets stats and increase the effectiveness of patting a pet (resulting in more happiness per pat).

Patch Notes

We are now including the latest patch notes directly in the game. The patch list can be found in the wiki. Characters will also be notified on their profile page when an update has been released.

Maximum Chained Enemies

The maximum number of chained enemies now scales with the characters combat level. The scale starts at 3 enemies at the lowest combat level and can increase to 10 enemies at the highest combat level (Lv. 100).

#### Additional Changes

  • Added list of active characters for every skill area.
  • Overall UI/UX improvements across the board (especially for mobile devices)
  • Improved UX when re-hunting enemies via the pet battle page.
  • Replaced amulet and ring upgrade stones from the daily rewards with other upgrade stones.
  • Users have the option to show their alt characters on their characters profile.
  • The bank is viewable everywhere but it cannot be interacted with until the character reaches a location with a bank.
  • Hidden active effect behind a button as we felt it used up too much screen space.
  • Added icon on the menu when a daily reward is pending.

Bug Fixes

  • Fixed incorrect forge level requirement.
  • Removed unwanted symbol on the item inspection page.
  • Fixed pet status icons.
  • Fixed purchase order table on mobile.
  • Fixed market listings table on mobile.
  • Fixed many UI element discrepancies in regards to alignment.

Version 0.9.4-PB

  • Fixed site crashing issue when accessing the leaderboards using Firefox.

Version 0.9.3-PB

  • Increased mystic ore and mystic logs from 15 gold to 17 gold to give them a slight edge in terms of gold/s.
  • Fixed recipes that had duplicated requirements.

Version 0.9.2-PB

  • Most recipes have been updated so that their required ingredients are now obtainable from levels below the corresponding dungeon's difficulty.
  • All recipe equipment requirements have been revised. The requirements for lower-tier legendary items have been substantially reduced, with a more moderate reduction for higher-tier legendary items and mythic items. For instance, prior to the update, players needed to defeat approximately 1,100 enemies to gather necessary materials for crafting “Shadowbane,” the weakest legendary sword. Post-update, this number has dropped to about 160.
  • Recipe forge requirements have been adjusted for lower-tier legendary items.
  • The vendor values for rare crafting items have been significantly increased.
  • Fixed bug where a market seller was being taxed according to the buyers membership status instead of their own membership status.

Version 0.9.1-PB

  • Fixed typos in recipes.
  • Added forge level requirement to recipes.
  • Added maximum slot limit to the description of the vendor items.
  • Fixed timer going into the negatives when looking at other profiles.
  • Craftable item is now clickable on the item inspection page.
  • Added original item value to the item inspection page.
  • Updated Terms of Service to clarify our refund policy.
  • Removed "Level" from the inspection page for items without a level (such as logs).
  • Added "Why are there game updates without corresponding patch notes?" to the FAQ.