We found a big problem with how the pet mastery skill affects pets. It was making pets much stronger than we meant it to. This explains why pets stats were significantly higher than we original expected them to be.
We know this fix will make a lot of pets in the game seem slightly weaker now depending on the Pet Mastery stat. It wasn't meant to make them worse - we're just fixing a mistake. We plan to look at all the pets soon as a result of this. We had to fix this problem right away because some players pet mastery were getting way more bonuses than we meant them to - some were more than double.
Unfortunately we cannot have the ability to show all items in the forge like it was prior to the update due to performance concerns.
We are aware that the seasonal campaign requires too much effort to achieve the final tier. To help address this, we are introducing the following incremental changes:
These are just incremental changes to avoid accidentally making things too easy. We'll keep watching how it goes and make further changes if needed.
critical damage and critical chance for all pets. We noticed a few problems with these stats.We have increased all Mythic alchemy recipes to have 10 maximum uses instead of just 1. This only applies to recipes used after the update. Any recipes consumed before the update will remain as 1.
We’ve made several back-end improvements to the game that will help improve performance.
Characters can now directly trade with each other. Just simply navigate to the character you wish to trade with, press “Trades” and then “New Trade”.
There are a few things you should be aware of:
We are aware that the travel costs were becoming really large for characters above level 80. It was almost punishing to level up. That is why we have made changes to the cost calculation that will significantly reduce the cost for teleporting between locations. Please note that this change will only have noticeable effects on the higher level characters, however level characters may notice only negligible differences.
Example:
We feel the scaling is more appropriate and less punishing for higher level characters. We will continue to monitor this and make adjustments in the future if needed.