The Armoury is a guild hall component that allows guilds to purchase and use powerful items that provide temporary boosts to guild members. These items can be used strategically during conquests, or other challenging activities to give your guild an edge.
Once your guild has built an Armoury component in the Guild Hall, authorized guild members can:
The Armoury component allows guilds to craft and stockpile items that provide temporary boosts to members.
Guild Level Required: 60
Mark Cost: 10 Marks
Below is a complete list of all items that can be crafted in the Armoury:
A powerful siege weapon that increases combat effectiveness.
Effect | +5% Combat Experience |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 100 Willow Logs - 100 Mystical Logs - 200 Mystic Bars |
A heavy ram for breaking through defenses.
Effect | +5 Combat Experience Per Enemy |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 100 Oak Logs - 100 Willow Logs - 100 Tin Bars - 170 Mystic Bars |
Volatile explosives for maximum destruction.
Effect | +5% Attack Power |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 200 Spruce Logs - 100 Mercury Bars - 150 Mystic Bars |
A precision siege weapon for targeted strikes.
Effect | +50 Attack Power (flat bonus) |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 200 Maple Logs - 300 Steel Bars |
First aid supplies to keep fighters in battle longer.
Effect | +5% Protection |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 200 Mahogany Logs - 250 Uranium Bars |
A field hospital for treating wounded warriors.
Effect | +50 Protection (flat bonus) |
Length | 3 Hours |
Cost | 1 Mark |
Cooldown | 1 hour |
Materials Required | - 200 Willow Logs - 200 Mystic Bars |