Guild Halls serve as a central hub for guilds, providing access to key features – including Assaults, and the Energizing Pool.
A guild needs to be at least level 10 to construct a Guild Hall.
Guild Halls have been designed to be as modular as possible.
Guilds will be able to add components to their hall. These components essentially unlock different areas within the guild, ranging from minor quality-of-life upgrades to major new mechanics. Some will be small quality-of-life changes, while others will introduce entirely new ways to interact with your guild.
To add a component to the guild, the guild hall must have a free slot. If the guild hall does not have a free slot, you can either remove an existing component, or build a new slot which will cost resources.
Guild components decay over time, meaning they’ll require upkeep. If a component’s condition reaches 0, it will become unavailable until it is repaired. However, don’t worry – decay happens at a relatively slow rate, so you won’t need to constantly spend resources just to keep things running.
The foundation is needed to build the guild hall.
Guild Level Required: 10
Mark Cost: 10 Marks
The slot is needed to add additional guild components.
Guild Level Required: N/A
Mark Cost: 10 Marks
The Teleportation Beacon is a component that allows guild members to teleport to the Guild Hall’s location at a significantly reduced cost. The exact reduction depends on their Guild Mastery level – and if they’ve reached level 100, teleportation is completely free.
Guild Level Required: 60
Mark Cost: 10 Marks
The Mission Table is a quality-of-life component that streamlines the process of generating guild challenges. Instead of requiring a guild member with the necessary permissions to set them up manually, the Mission Table automatically generates challenges for the guild.
Guild Level Required: 25
Mark Cost: 10 Marks
The Raid Planner allows guilds to schedule up to 10 raids in advance, removing the need to wait for an ongoing raid to finish before setting up the next one.
Raids can also now be scheduled up to a month in advance.
Guild Level Required: 40 Mark Cost: 10 Marks
The Unity Seal allows guilds to create a custom 3-letter guild tag, displayed next to every member’s username. For those who prefer a cleaner look, this can be toggled off in the settings.
Guild Level Required: 15
Mark Cost: 10
The Energizing Pool is a guild component that provides a temporary, time-limited boost to all guild members. To activate it, the guild must spend Guild Marks – once activated, the pool remains active for 3 hours.
During this time, any guild member can enter the Energizing Pool and receive free boosts at no personal cost. These boosts remain active until the pool expires.
The strength of the boosts is directly tied to the Guild Mastery level – lower mastery levels will result in weaker boosts, while higher mastery levels will make the Energizing Pool a valuable tool.
Boosts: Range from 1% to 15% depending on the character's Guild Mastery level.
Cost To Activate: 5 Marks
Guild Level Required: 70
Mark Cost (To Build): 15 Marks
A Conquest Banner is required for the guild to undertake Conquests.
Guild Level Required: 50
Mark Cost: 10 Marks