The bonus changes according to the characters Meditation level.
Enlightenment
Reach level 100 and you’ll achieve Enlightenment — a prestigious milestone with a cosmetic twist.
Your character will float slightly on its profile page giving it an ethereal aura.
We’re planning to add even more cosmetic-only features for Enlightened players in the future.
Sound Effects
While meditating, you can listen to various sound effects to help you relax.
Rain - The sound of rain falling.
Snowfall - The sound of snow falling.
Fireplace - The sound of a crackling fireplace.
Thunderstorm - The sound of a thunderstorm.
Due to technical limitations with the web browser, the sound effects must be manually enabled.
Notes
The Meditation skill is purely focused on helping others - it’s not designed to benefit your own character directly.
Progression is intentionally slow - not only does it take months of dedication, but it also means you're sacrificing time that could’ve been spent on other skills.
Reaching Enlightenment is meant to be a rare and meaningful achievement that reflects patience, dedication, and selflessness.
Guidance Scroll Scaling Formula
The meditation skill is exponential in nature, meaning that the effect of the guidance scrolls increases at a faster rate as you level up.
Below is a breakdown of the formula and what each variable represents:
current_level: The player's current Meditation level (ranges from 1 to 100).
minimum_value: 1% — the effect at the lowest level.
maximum_value: 15% — the effect at the highest level.
exponent: 3.5 — this controls the steepness of the curve. A higher exponent means that improvements become more significant at higher levels.
Here’s a step-by-step breakdown of how the effect is calculated:
Normalize the Level
Convert your current Meditation level into a value between 0 and 1.
How: Subtract the minimum level (1) from your current level, then divide by the range (maximum level minus minimum level).
Apply the Exponential Curve
To create a curve where improvements are more noticeable at higher levels, raise the normalized value to an exponent (for example, 3.5). This makes early level increases smaller and later level increases larger.
Formula:
adjusted_value = normalized_level^exponent
Scale to the Final Effect Value
Convert the adjusted value into the actual effect percentage by scaling it between the minimum effect (1%) and the maximum effect (15%).
How: Multiply the adjusted value by the difference between the maximum and minimum values, then add the minimum value.