Stats are attributes that directly impact your character's performance in battles. Generally, the higher your character's stats, the better they will perform in actions that rely on those stats.
There are various stats in IdleMMO. Each one affects a different area or mechanic of the game.
Stat | Description |
---|---|
Strength | Every level in Strength increases the characters Attack Power by 2.4 which, in turn, determines how much damage is applied to the opponent. |
Defence | Every level in Defence increases the characters Protection by 2.4 which, in turn, determines how much damage is absorbed from every hit. |
Speed | Every level in Speed increases the characters Agility by 2.4 which, in turn, determines how fast battles are. |
Dexterity | Every level in Dexterity increases the characters Accuracy by 2.4 which, in turn, determines if a character can successively hit the opponent without the opponent hitting back. |
Critical Chance | Critical Chance is that a character will land a critical strike. For example, if the chance is 15%, then the character has a 15% chance of landing a critical strike on every hit. |
Critical Damage | Critical Damage is the bonus that is applied when landing a critical strike. This value is added on top of the characters attack power when a critical strike has been landed. |
Movement Speed | Movement Speed determines how fast the character can travel and how fast they hunt. You can increase your movement speed by levelling up pets and equipping them. |
Attack Power | Attack Power determines how much damage is applied to the opponent. |
Protection | Protection determines how much damage is absorbed from every hit. |
Agility | Agility affects the enemy's chance of hitting your character during each round of combat. The higher your agility, the lower the chance that the enemy will successfully land a strike. |
Accuracy | Accuracy determines your character's chance of landing a successful hit in each round. The higher your character’s accuracy, the better the chance of hitting the enemy. |
Damage | The Damage stat is the fixed amount of damage applied at the end of every attack. This is added to the calculated damage when battling. For instance, if the battle formula 54 damage against the opponent using the characters Attack Power , and the character has a additional damage stat of 15, the final damage would be 69 (54 + 15). |